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Steam News1 July 20265d ago

Playtest Update: Asia and Africa!

Hello, Pioneers! A new Brave New Wonders playtest update is here! This update brings UI improvements, smarter automaton behaviour, new Africa content, and the first playable version of a brand-new continent: Asia!

In this update4

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Full Brave New Wonders update

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Repeated intro

Hello, Pioneers!

What changed

0 fixes3 additions2 changes0 removals
  • UI and audio
  • Balance
  • Events
  • Gameplay
addedA new Brave New Wonders playtest update is here! This update brings UI improvements, smarter automaton behaviour, new Africa content, and the first playable version of a brand-new continent: Asia!
changed🌱 Africa UpdatesAfrica is the most agriculturally productive continent in the game: rich in fertile soil, warm climate and open terrain. It is the natural location for large industrial capacity based on alternative materials such as sand and water and crop production.
changed🌱 Africa UpdatesThe challenge is spoilage: agricultural goods produced in Africa have a time-to-spoil half life. A greenhouse generating crops that no automaton collects in time produces nothing but waste. A warehouse that overflows with perishables must not be left unattended. Africa rewards tight logistics timing over raw throughput.
added💬 Share Your FeedbackThank you to everyone taking part in the playtest. Your feedback helps us improve Brave New Wonders with every update.
added💬 Share Your FeedbackPlease keep sharing your thoughts, bug reports, and suggestions with us through in game comment section and surveys. The community on Discord welcomes you! We hope you enjoy the new contents!

Brave New Wonders changes

addedA new Brave New Wonders playtest update is here! This update brings UI improvements, smarter automaton behaviour, new Africa content, and the first playable version of a brand-new continent: Asia!
changedAfrica is the most agriculturally productive continent in the game: rich in fertile soil, warm climate and open terrain. It is the natural location for large industrial capacity based on alternative materials such as sand and water and crop production.
changedThe challenge is spoilage: agricultural goods produced in Africa have a time-to-spoil half life. A greenhouse generating crops that no automaton collects in time produces nothing but waste. A warehouse that overflows with perishables must not be left unattended. Africa rewards tight logistics timing over raw throughput.
addedThank you to everyone taking part in the playtest. Your feedback helps us improve Brave New Wonders with every update.
addedPlease keep sharing your thoughts, bug reports, and suggestions with us through in game comment section and surveys. The community on Discord welcomes you! We hope you enjoy the new contents!

A new Brave New Wonders playtest update is here! This update brings UI improvements, smarter automaton behaviour, new Africa content, and the first playable version of a brand-new continent: Asia!

🌋 New Continent: Asia

Active volcanoes. Continuous eruptions. Lava flows that destroy automatons in seconds.

Asia's industrial legacy has scattered scraps all over the continents. You can mine them and then use recyclers to break them down into high-tier products. Standard logistics routes get cut off by lava flows. You will need to design a responsive signal system to warn the automatons and let them know when to retreat to safety. On the other hand, unpredictable eruptions provide a huge amount of energy, and how to make good use of it is worth planning.

🌱 Africa Updates

Africa is the most agriculturally productive continent in the game: rich in fertile soil, warm climate and open terrain. It is the natural location for large industrial capacity based on alternative materials such as sand and water and crop production.

The challenge is spoilage: agricultural goods produced in Africa have a time-to-spoil half life. A greenhouse generating crops that no automaton collects in time produces nothing but waste. A warehouse that overflows with perishables must not be left unattended. Africa rewards tight logistics timing over raw throughput.

The greenhouse automation challenges in Africa involve some of the most interesting signal design in the game. Temperature signals, moisture signals can both emit distinct colors. Writing automaton commands that respond to multiple changing environmental signals simultaneously, while keeping delivery cycles tight enough to prevent spoilage, produces a logistics problem that feels genuinely different from anything on the other islands.

🤖 Behaviour Generator Improvements

The behaviour generator is now more responsive to signal changes, helping automatons react more reliably as your factory grows more complex.

💬 Share Your Feedback

Thank you to everyone taking part in the playtest. Your feedback helps us improve Brave New Wonders with every update.

Please keep sharing your thoughts, bug reports, and suggestions with us through in game comment section and surveys. The community on Discord welcomes you! We hope you enjoy the new contents!

Happy Canada Day!

Sala @ City From Naught

Source

Steam News / 1 July 2026

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