In this update3
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Full Brave New Wonders update
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Repeated intro
Hello Pioneers!
What changed
- Gameplay
- Server
- UI and audio
- Fixes
Brave New Wonders changes
We’ve been hard at work refining the world of Brave New Wonders, and our latest update is all about making your automation smoother and your exploration more rewarding!
🧠 Smarter AI Logic: Simpler, Faster, More Powerful!
We have updated and consolidated transition conditions to replace clunky old conditions with something more standard. You can now use any standard comparator (≥, >, =, ≠, <, ≤) to set precise conditions for your units, such as: “show {red} signal when {Crystal ore} count is {>} {50}”
Don’t worry—any of your existing behaviours will still work! However, the old command formats are being retired. You will no longer be able to use the old commands for new behaviours.
📈 Economy & UI Improvements
Economy Tab Update: The economy system now includes time windows, continent filters, and detailed import/export data to help you manage your global network.
- AI Tutorial Updateimproved clarity and guidance in the AI tutorials.
Personalization: You can now edit the names of your individual units! Give your favourite automatons the names they deserve.
Power Oversight: Manufacturer power information is now visible when hovering over the building.
- Better VisibilityWe’ve improved the on-screen arrows for better navigation and set the Behaviour View to zoom out by default for a better overview.
🔧 Bug Fixes & Refinements
- Memory LeaksFixed several memory leak issues that were causing the UI to disappear during long play sessions.
- Visual PolishAdded circular progress bars for Manufacturers so you can track production at a glance.
- General FixesPrevented empty name entries in the parameter view, fixed a visual glitch for pinned items, and added the ability to cancel behaviour generation if you change your mind.
Your feedback helps us squash bugs and create a more immersive experience every day!
Thank you, Pioneers!
Sala @ City From Naught
Source
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