HomeGamesUpdatesPricingMethodology
Steam News11 June 202622d ago

Roadmap Update & Current Focus

Hi everyone, I wanted to give you a quick update on where we are with Brass Rain. Right now, we're focused on some technical foundations that we've postponed for too long.

Full notes

Full Brass Rain update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Maps
changedOnce that work is complete, we'll be concentrating on two major gameplay initiatives:
changedOperations Mode We're taking a fresh look at how to make Operations meaningful, fun, and rewarding. We'll be prototyping several ideas, including bringing combined arms gameplay to Pointe du Hoc, and we'll see what works best through testing.
addedA New Combined Arms Map We're planning to replace the current Castle Itter map with a new map designed from the ground up to support both PvP infantry and tank gameplay. As with Operations, we'll prototype first and iterate based on what we learn.
changedAs always, I'll keep you updated and share work-in-progress content as we hit important milestones.

Hi everyone,

I wanted to give you a quick update on where we are with Brass Rain.

Right now, we're focused on some technical foundations that we've postponed for too long. They're not the most visible changes from a player's perspective, but they'll make the game much easier and faster for us to develop going forward. It's important work that will allow us to be more efficient and flexible as we continue building the game.

Once that work is complete, we'll be concentrating on two major gameplay initiatives:

Operations Mode We're taking a fresh look at how to make Operations meaningful, fun, and rewarding. We'll be prototyping several ideas, including bringing combined arms gameplay to Pointe du Hoc, and we'll see what works best through testing.

A New Combined Arms Map We're planning to replace the current Castle Itter map with a new map designed from the ground up to support both PvP infantry and tank gameplay. As with Operations, we'll prototype first and iterate based on what we learn.

At the moment, I expect the next community playtest to happen sometime in late July or August, although we'll have a better idea once the current technical work is behind us.

As always, I'll keep you updated and share work-in-progress content as we hit important milestones.

Thanks for your continued support and patience.

Cyril

Source

Steam News / 11 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.