Full notes
Full Brabatos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
July 2025
Current Progress
We're kicking off a closed playtest to validate the core mechanics, get a read on first impressions and the art direction. So far, the feedback has been sharp and constructive—exactly what we needed. We're in the middle of breaking it all down to prioritize improvements and cut what isn’t pulling its weight.
On the development front, the Campaign system is starting to take shape. This will bring everything together in a more cohesive way. We’re drafting the campaign map, building out save/load functionality, and creating a detailed match history log. The aim is to track every game played and surface as many relevant stats as possible— we want players to be able to see all the historic data, best scorers, set their own records and more!
On the art side, we’re revisiting all player characters and equipment. Nothing to show just yet, but big changes are underway. We’ll have something solid to present next month—so stay tuned.
Highlight - City of Towers
Steam post image
Deep in the Interian island, City of Towers stands as a twisted monument to both faith and spectacle. Once a sacred city, it was quickly repurposed by the Empire into a high-stakes arena. Boredom breeds rebellion, and nothing keeps the crowds obedient like a good match.
Brabeutos are a constant presence here—part referee, part ringmaster—pulling levers and triggering secret mechanisms built into the arena walls. The dirt floor hides more than just bruised pride; behind those side doors, surprises await that can turn the tide of a match in seconds.
The crowd? Fanatical!. They don’t cheer for finesse—they roar for ruthlessness and goals. If your team can’t deliver, City of Towers will chew you up and spit you out.
Are you ready to play their game?
Source
Changelog.gg summarizes and formats this update. How we read updates.
