In this update5
Full notes
Full Boyfiend & Ghoulfriend update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Performance
- UI and audio
Boyfiend & Ghoulfriend changes
Exciting news - the second update is here, and it brings with it the implementation of Steam Achievements! Put your skills to the test - can you unlock them all?
Version 1.0.2 Patch Notes
Features
44 Steam Achievements added!
Now performs graphics autodetect upon first launch of the game
Gameplay
Reduced height of initial high-jump in first level
Slightly reduced player base jump height to fix instances where high jumping could invalidate puzzle solutions, but implemented a fix to help with certain heights that were unreachable at lower framerates
Fixed an issue that could cause certain buttons to be triggered by collectibles
Fixed an issue that caused the “Survivor” medal in the “Fire & Poison” stage to not be achieved correctly
Adjusted some moving platforms’ speed and collision settings
Fixed an issue where Ghoulfriend’s arm could pass through one of the dirt blocks in the “Zig Zag” stage
Adjusted location of some platforms and checkpoints in the “Swish & Flicker” stage
Added new puzzle elements to the “Emergence” stage
Slightly adjusted crouch behaviour and sensitivity when using a gamepad
Fixed an issue which caused intense flames to not reset correctly when respawning from checkpoints
Visuals & Interface
Stage name is now visible at the top of the Pause screen
Fixed an issue where the gamepad couldn’t navigate off the “recommended” button in the Options menu
Slightly adjusted some visual elements in the “Emergence” stage
Added a missing medal icon to the “Pumpkin Mill” stage
Audio
Fixed an issue that would cause two instances of the music to play when entering the second part of Ancient Ruins
Source
Changelog.gg summarizes and formats this update. How we read updates.
