Thanks to your feedback, we've gained a clearer picture of the direction the game should take — which required rethinking and reworking quite a few things. This version of the demo implements part of that.
Full notes
Full Box Grinder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions1 change0 removals
Balance
UI and audio
Gameplay
addedKey changes: - Backgrounds now grant bonuses; they need to be unlocked and can be selected at will. - More chests (now 6); rarity distribution across chests has been rebalanced. - Collection rewards reworked - stat bonuses removed; all rarities now unlock mechanics instead. - Objectives replaced with Achievements; tracking functionality is preserved.
addedNew mechanics: - Once you complete your first collection, duplicates of that item will lower its drop chance - passively increasing the odds of finding new and rarer items. - Auto-opening for unchosen chests, at half speed and without the ability to receive new items. - Active abilities that grant a timed bonus, activated at a resource cost. - Copy synergy - if 2+ identical items drop from a single chest, they combine and multiply the item's reward (e.g. 3 copies = ×9 reward).
addedNew upgrades: - Guaranteed lucky chest every X openings. - Chance to receive an extra item per copy (after unlocking Copy synergy). Ability duration.
addedMore: - Full rebalance of upgrades and costs; Storage rebalanced. - Added option to show the resource cost of upgrades. - Added option for chest drop sound volume. - UI improvements.
changedThis is a significant overhaul of the core gameplay loop, so unfortunately save progress from the previous demo version could not be carried over.
Box Grinder changes
addedKey changes: - Backgrounds now grant bonuses; they need to be unlocked and can be selected at will. - More chests (now 6); rarity distribution across chests has been rebalanced. - Collection rewards reworked - stat bonuses removed; all rarities now unlock mechanics instead. - Objectives replaced with Achievements; tracking functionality is preserved.
addedNew mechanics: - Once you complete your first collection, duplicates of that item will lower its drop chance - passively increasing the odds of finding new and rarer items. - Auto-opening for unchosen chests, at half speed and without the ability to receive new items. - Active abilities that grant a timed bonus, activated at a resource cost. - Copy synergy - if 2+ identical items drop from a single chest, they combine and multiply the item's reward (e.g. 3 copies = ×9 reward).
addedNew upgrades: - Guaranteed lucky chest every X openings. - Chance to receive an extra item per copy (after unlocking Copy synergy). Ability duration.
addedMore: - Full rebalance of upgrades and costs; Storage rebalanced. - Added option to show the resource cost of upgrades. - Added option for chest drop sound volume. - UI improvements.
changedThis is a significant overhaul of the core gameplay loop, so unfortunately save progress from the previous demo version could not be carried over.
Thanks to your feedback, we've gained a clearer picture of the direction the game should take — which required rethinking and reworking quite a few things. This version of the demo implements part of that. Thank you for your feedback!
Key changes: - Backgrounds now grant bonuses; they need to be unlocked and can be selected at will. - More chests (now 6); rarity distribution across chests has been rebalanced. - Collection rewards reworked - stat bonuses removed; all rarities now unlock mechanics instead. - Objectives replaced with Achievements; tracking functionality is preserved.
New mechanics: - Once you complete your first collection, duplicates of that item will lower its drop chance - passively increasing the odds of finding new and rarer items. - Auto-opening for unchosen chests, at half speed and without the ability to receive new items. - Active abilities that grant a timed bonus, activated at a resource cost. - Copy synergy - if 2+ identical items drop from a single chest, they combine and multiply the item's reward (e.g. 3 copies = ×9 reward).
New upgrades:
Guaranteed lucky chest every X openings.
Chance to receive an extra item per copy
(after unlocking Copy synergy). Ability duration.
More: - Full rebalance of upgrades and costs; Storage rebalanced. - Added option to show the resource cost of upgrades. - Added option for chest drop sound volume. - UI improvements.
This is a significant overhaul of the core gameplay loop, so unfortunately save progress from the previous demo version could not be carried over.