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Steam News30 April 20262mo ago

First Demo!

Hey everyone! We've released the first version of the Box Grinder Demo — and this is an important step toward shaping the game into what it's meant to be.

Full notes

Full Box Grinder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Balance
  • Gameplay
  • Store
changedThis is a very early version, and the second Demo will bring a lot of changes. Based on the first wave of feedback, we're already adjusting our direction. Our vision in a nutshell: a game about collections, with a short total playtime and everything built around chances that's comfortable to play both actively and as an idle game.
changed40–60 minutes of gameplay (depending on luck)
changedSupporting mechanics: lucky chests, resource conversion, excess chest recycling, chest purchasing, item type focusing
changed5 hours of gameplay (plus optional time for achievements)
addedNew supporting mechanics: auto-opening for inactive chests (not just the selected one), item copy synergies, chests from chests, and more ways to manipulate chances

Box Grinder changes

changedThis is a very early version, and the second Demo will bring a lot of changes. Based on the first wave of feedback, we're already adjusting our direction. Our vision in a nutshell: a game about collections, with a short total playtime and everything built around chances that's comfortable to play both actively and as an idle game.
changed40–60 minutes of gameplay (depending on luck)
changedSupporting mechanics: lucky chests, resource conversion, excess chest recycling, chest purchasing, item type focusing
changed5 hours of gameplay (plus optional time for achievements)
addedNew supporting mechanics: auto-opening for inactive chests (not just the selected one), item copy synergies, chests from chests, and more ways to manipulate chances

Hey everyone!

We've released the first version of the Box Grinder Demo — and this is an important step toward shaping the game into what it's meant to be. We really need your feedback: leave a review on the demo page or join our Discord.

This is a very early version, and the second Demo will bring a lot of changes. Based on the first wave of feedback, we're already adjusting our direction. Our vision in a nutshell: a game about collections, with a short total playtime and everything built around chances that's comfortable to play both actively and as an idle game.

What's currently in the demo:

  • 40–60 minutes of gameplay (depending on luck)

  • 3 chests

  • 9 item rarities

  • 250+ items

  • Supporting mechanics: lucky chests, resource conversion, excess chest recycling, chest purchasing, item type focusing

  • Bonuses for completing a full rarity collection

  • Objectives list — a temporary replacement for achievements

What's planned for the full game:

  • 5 hours of gameplay (plus optional time for achievements)

  • 10 chests

  • 13 item rarities

  • 500+ items

  • Active abilities (and their automation)

  • Selectable backgrounds with bonuses

  • Shine items

  • New supporting mechanics: auto-opening for inactive chests (not just the selected one), item copy synergies, chests from chests, and more ways to manipulate chances

  • Achievements with progress tracking (like the current Objectives)

  • More transparent self-irony

Thank you for your interest in the game! If you'd like to support us - leave some feedback and don't forget to Wishlist!

Source

Steam News / 30 April 2026

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