Full notes
Full Box Grinder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
Box Grinder changes
Hey everyone!
We've released the first version of the Box Grinder Demo — and this is an important step toward shaping the game into what it's meant to be. We really need your feedback: leave a review on the demo page or join our Discord.
This is a very early version, and the second Demo will bring a lot of changes. Based on the first wave of feedback, we're already adjusting our direction. Our vision in a nutshell: a game about collections, with a short total playtime and everything built around chances that's comfortable to play both actively and as an idle game.
What's currently in the demo:
40–60 minutes of gameplay (depending on luck)
3 chests
9 item rarities
250+ items
Supporting mechanics: lucky chests, resource conversion, excess chest recycling, chest purchasing, item type focusing
Bonuses for completing a full rarity collection
Objectives list — a temporary replacement for achievements
What's planned for the full game:
5 hours of gameplay (plus optional time for achievements)
10 chests
13 item rarities
500+ items
Active abilities (and their automation)
Selectable backgrounds with bonuses
Shine items
New supporting mechanics: auto-opening for inactive chests (not just the selected one), item copy synergies, chests from chests, and more ways to manipulate chances
Achievements with progress tracking (like the current Objectives)
More transparent self-irony
Thank you for your interest in the game! If you'd like to support us - leave some feedback and don't forget to Wishlist!
Source
Changelog.gg summarizes and formats this update. How we read updates.
