Full notes
Full Borrowhelen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Borrowhelen 1.10 Changelog
Note: By updating to 1.10, you may not be able to load old save data.
Features
Added more voxels.
Replaced some tracks with better, clearer versions.
Secret hints available through the console.
Voxels
Here is the list of new voxels:
Pot01
Pot02
Pot03
Lamp01/Lamp01bright
Lamp02/Lamp02bright
Brazier02Brass
Fungi02
Mandolin
Plant04
Plant05
Jug01
Lantern01/Lantern01bright
Lantern01handle/Lantern01brightHandle
Music
Here is the list of replaced tracks:
BOR01C (E1M1)
BOR05C, BOR05M (E1M5)
BOR15C (E2M7)
BOR17C, BOR17M (E2M9)
BOR19C (E3M2)
BOR25C (E3M8)
BOR26C (E4M1)
BOR33C (E4M8)
E3Outro
Secret Hints
Now you can view a secret hint in each level. Here’s how to access it.
Open the console (` by default)
Type "secret" and press Enter.
The hint will appear. Red indicates undiscovered secrets, green indicates discovered secrets, and yellow indicates additional information.
To refresh and view the latest information, simply type "secret" again.
Fixes
Removed unused graphics.
Fixed the shape of the crack and adjusted the Elixir of Life’s position in E1M1.
Fixed a broken elevator in E1M3.
Fixed the automap flag in E1M4.
Fixed stove damage amount in E1M5.
Fixed stove damage amount in E3M4.
Fixed stove damage amount in E3M8.
Corrected mismatched dialog for Ordin in E4M6.
Additions/Improvements
Cleaned up code for ShowMapNameHandler.
Cleaned up code for MusicCheckSpawner.
Added 2 objects in E1M4.
Added decals for smoother gameplay in E1M5.
Changed ceiling brightness in E1M5.
Changed waterfall opacity in E1M6.
Added 1 object in E3M3.
Sails are now raised in E3M4.
Changed ceiling brightness in E3M5.
Changed wall brightness in E4M4.
Changed ceiling brightness in E4M5.
Adjusted sector heights in E4M5.
Source
Changelog.gg summarizes and formats this update. How we read updates.
