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Steam News15 September 20214y ago

Release 0.4.5 - Bug Fixes for Technology Tier 2

Hello again everyone! This week has been crazy with the Technology Tier 2 launch. A lot of my time has been spent updating the trailer and marketing material, but now I am back into 100% game mode.

Full notes

Full Boppio update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again everyone!

What changed

2 fixes1 addition3 changes1 removal
  • Gameplay
  • Compatibility
  • Fixes
  • Performance
changedThis week has been crazy with the Technology Tier 2 launch. A lot of my time has been spent updating the trailer and marketing material, but now I am back into 100% game mode. I am currently spending most of my time just working on fixing bugs, which should be obvious based on this patch.
changedThis bug fix release is backwards compatible with 0.4.1-beta, 0.4.2-beta and 0.4.4.
fixedBug FixesFixed an issue that prevented the player from extending fluid pipes using the extender - Fixed an issue that prevented the player from extending fastr transport tubes using the extender - Fixed an issue where the quadruped would not enter the running animation while targeting a player - Oil is now shown in the resource preview for oil derricks - Miners no longer preview oil resource when hovering over an oil patch - Fixed an issue where direct inserting items wouldn't remove items from the player's inventory\ - Powered miner is now working properly - Fixed an issue where "phantom" patches would spawn after the initial generation. These patches would not be mineable until you saved and reloaded. These patches don't hurt your save file. - Fixed an issue where you could unlock the powered buildings earlier than you should be able to - Fixed an issue that prevented players from unlocking in the item teleportation module - Fixed an issue where a save file can be loaded in and all of the resource patches are missing - Fixed an issue where the bug report screen soft-locked the game
removedChangesTransport Tube 1 module changed to 10 copper ingots (removed iron requirements) - The Steam Engine's power output has been doubled - this is due to the fact that there is only one way to create power right now and coal requirements are super high
fixedKnown IssuesUnfortunately there are still some issues that need to be addressed that I have not quite fixed. These issues are my top priority.
changedKnown IssuesThe load times are terrible, especially with very large factories. Load times up to 5 minutes can be normal for factories that are in the late game. - Performance degrades after loading - Several coop bugs are known including buildings not running on clients and construction animations not working - fixes for these issues is on the way.

This week has been crazy with the Technology Tier 2 launch. A lot of my time has been spent updating the trailer and marketing material, but now I am back into 100% game mode. I am currently spending most of my time just working on fixing bugs, which should be obvious based on this patch.

This bug fix release is backwards compatible with 0.4.1-beta, 0.4.2-beta and 0.4.4.

Bug Fixes

  • Fixed an issue that prevented the player from extending fluid pipes using the extender - Fixed an issue that prevented the player from extending fastr transport tubes using the extender - Fixed an issue where the quadruped would not enter the running animation while targeting a player - Oil is now shown in the resource preview for oil derricks - Miners no longer preview oil resource when hovering over an oil patch - Fixed an issue where direct inserting items wouldn't remove items from the player's inventory\ - Powered miner is now working properly - Fixed an issue where "phantom" patches would spawn after the initial generation. These patches would not be mineable until you saved and reloaded. These patches don't hurt your save file. - Fixed an issue where you could unlock the powered buildings earlier than you should be able to - Fixed an issue that prevented players from unlocking in the item teleportation module - Fixed an issue where a save file can be loaded in and all of the resource patches are missing - Fixed an issue where the bug report screen soft-locked the game

Changes

  • Transport Tube 1 module changed to 10 copper ingots (removed iron requirements) - The Steam Engine's power output has been doubled - this is due to the fact that there is only one way to create power right now and coal requirements are super high

Known Issues

Unfortunately there are still some issues that need to be addressed that I have not quite fixed. These issues are my top priority.

  • The load times are terrible, especially with very large factories. Load times up to 5 minutes can be normal for factories that are in the late game. - Performance degrades after loading - Several coop bugs are known including buildings not running on clients and construction animations not working - fixes for these issues is on the way.

Conclusion

Thank you to everyone who has reported issues in the steam discussions and in the Discord. These users have saved me a lot of time by finding issues and sending me detailed bug reports, so thank you. If anyone has new issues they would like to report, either the steam discussions or the Discord is a great place for those reports. I look at each individual report on both the steam discussions and Discord.

Thanks everyone,

Boppy

Source

Steam News / 15 September 2021

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