HomeGamesUpdatesPricingMethodology
Steam News17 May 20242y ago

Patch 0.42 Theurgic Fix (Finally!)

After countless reports and an inability to locate and replicate the Theurgic freeze bug that could lock your character, it finally happened. I found the bug. I fixed the bug.

Full notes

Full Boons & Burdens update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Fixes
  • Gameplay
fixedAfter countless reports and an inability to locate and replicate the Theurgic freeze bug that could lock your character, it finally happened. I found the bug. I fixed the bug. I also fixed some other bugs related to theurgics and pausing. Today is a good day.
changedI had previously run many theurgic tests with with the Blitz Beam equipped because I saw a lot of reports had it, but today I got yet another screenshot where the user had Blitz Beam and I knew there had to be something to it.
changedThe issue was the boon "Nearstrike" in the "Blitz Beam" talent tree. It was missing a line to control its scope ("scope" is how the engine knows which copy of an object to apply specific code to at any given time) which allowed it to basically reset a specific value related to some spells it shouldn't have control over. Most spells didn't use the value it was resetting so it wouldn't otherwise be noticeable, but all theurgic spells relied on it.
changedThis patch also fixes a newish bug that allowed Theurgic spell animations to keep playing while the game was paused.
addedAnyway, now I can get back to working on new upgrades! Until next time!

Boons & Burdens changes

fixedAfter countless reports and an inability to locate and replicate the Theurgic freeze bug that could lock your character, it finally happened. I found the bug. I fixed the bug. I also fixed some other bugs related to theurgics and pausing. Today is a good day.
changedI had previously run many theurgic tests with with the Blitz Beam equipped because I saw a lot of reports had it, but today I got yet another screenshot where the user had Blitz Beam and I knew there had to be something to it.
changedThe issue was the boon "Nearstrike" in the "Blitz Beam" talent tree. It was missing a line to control its scope ("scope" is how the engine knows which copy of an object to apply specific code to at any given time) which allowed it to basically reset a specific value related to some spells it shouldn't have control over. Most spells didn't use the value it was resetting so it wouldn't otherwise be noticeable, but all theurgic spells relied on it.
changedThis patch also fixes a newish bug that allowed Theurgic spell animations to keep playing while the game was paused.
addedAnyway, now I can get back to working on new upgrades! Until next time!

After countless reports and an inability to locate and replicate the Theurgic freeze bug that could lock your character, it finally happened. I found the bug. I fixed the bug. I also fixed some other bugs related to theurgics and pausing. Today is a good day.

I had previously run many theurgic tests with with the Blitz Beam equipped because I saw a lot of reports had it, but today I got yet another screenshot where the user had Blitz Beam and I knew there had to be something to it.

The issue was the boon "Nearstrike" in the "Blitz Beam" talent tree. It was missing a line to control its scope ("scope" is how the engine knows which copy of an object to apply specific code to at any given time) which allowed it to basically reset a specific value related to some spells it shouldn't have control over. Most spells didn't use the value it was resetting so it wouldn't otherwise be noticeable, but all theurgic spells relied on it.

This patch also fixes a newish bug that allowed Theurgic spell animations to keep playing while the game was paused.

Anyway, now I can get back to working on new upgrades! Until next time!

Source

Steam News / 17 May 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.