Full notes
Full Boomeraxe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Boomeraxe changes
Balance: - Damage limit (per hit, no multipliers) increased from 20 to 25 - Introduced a very sneaky mechanic to make no-powerup runs more feasible (no I won't tell you) 4th Floor Midboss - now has one shared health pool - total health lowered from 2800 to 2000 3rd Floor Boss - radial turret rotation speeds adjusted
Meta Progression: - Replaced "Biggums" Runlockable with "Just Better"- Replaced "Loyal" Runlockable with "Coward"- Added Runlockable for "Big Hits"- Added Runlockable for "Pure Luck"
Powerups: - Powerup Window now reports when player can find an Enhanced Powerup - Added "Big Hits"- Added "Coward"- Added "Don't Judge"- Added "Glitchy"- Added "Grudge"- Added "Juggler"- Added "Just Better"- Added "Pure Luck"- Added "Spin to Win"- Added enhanced powerup: "Rigged"- Added enhanced powerup: "Spray, Pray"- Added enhanced powerup: "Super Touchy"- Buffed "Haymaker" ricochet damage from 2 to 3 - Buffed "Blender" spin damage from 1 to 2 - Changed "Biggums" to grant spin damage instead of ricochet damage - Changed "Flirtatious" effect to
Boomeraxe seeks 2 additional random targets
+1 ricochet damage
Changed "Ricoddicted" effect to
+8 ricochet damage
-4 spin damage
ricochets ignore the damage cap
Changed "Spincialist" effect to
-8 ricochet damage
+2 spin damage
deal spin damage 50% faster
Changed "Stand Back" effect from "your explosions deal 5x damage" to "+8 explosion damage" (this is mathematically identical to the previous effect under the same circumstances, but allows new explosion damage powerups like "Grudge" to not immediately break)
Changed recipe for "Way 2 Hot" to require "Hot Stuff" + "Loyal" - Moved "Biggums" to default powerup pool - Moved "Loyal" to default powerup pool
QoL: - Controllers are now fully supported - Can also now navigate menus with WASD/Arrows and Spacebar - Camera shake and slow motion are now toggleable via the menu - Made damage numbers slightly easier to read - Damage numbers are now colour coded per damage type - Added description of Melt mechanic to "Hot Stuff"- Pausing during a run now lists your current stats - Treasure, Powerup, and Reward rooms are now labelled accordingly
Misc: - Fixed some minor typos - Boomeraxe-in-ground no longer solid to prevent players getting trapped in corners - Training texts updated to react to control scheme - Game now notifies player when progress is saved
Plans for Next Update:
- More powerups
- Spend coins to reroll powerup options
Show stat screen and current powerup list beside powerup options window - Add an extended tutorial/practice floor to help new players adjust (without diluting the difficulty of the standard dungeon)
Source
Changelog.gg summarizes and formats this update. How we read updates.
