What changed
1 fix1 addition1 change3 removals
- Performance
- Balance
- Gameplay
- Compatibility
fixedBug Fixes: - Fixed boss health bar visually overflowing at start of 2nd floor boss fight - Fixed rare crash if multiple enemies were killed during the same frame the 3rd floor boss was defeated - Fixed dying while leaving a room causing strange behaviour
removedBalance: 4th Floor Midboss - Dark Cassowary health reduced from 1000 to 800 3rd Floor Boss - Health reduced from 2000 to 1600 - Radial bullets now all rotate at same speed - Ants can no longer shoot while being launched from hill 2nd Floor Boss - Head health reduced from 900 to 750 Frill Lizard - Reduced dash speed from 10 to 8.5 - Increased spawn cost from 2 to 3 (you'll see fewer per room)
removedMeta Progression: - Runlockables no longer cost coins - Keepies prices adjusted - Coin rewards lowered from 50 each to 25 each - For clarity, changed description of a Keepy from "Helmets give +1 ricochet damage" to "Collecting helmets gives +1 ricochet damage"
changedPowerups: - Pierce now also grants +1 ricochet damage - Loyal now also grants +1 ricochet damage - Pausing during a run now lists your current powerups (if you have any) - Names of enhanced powerups are now coloured red for clarity (more changes to come to communicating this mechanic more clearly to the player) - Changed name of "Spin Specialist" to "Spincialist" (because you gotta)
addedAchievements: - Added "Keep the Change" - Added "One and One Makes Won"
removedMisc: - Game no longer launches in exclusive fullscreen by default, since this was causing issues with unfocusing the game process on linux via proton. - Changed an inaccurate screenshot on the store page
Balance: 4th Floor Midboss - Dark Cassowary health1000→800↓Balance: 4th Floor Midboss - Dark Cassowary health decreased, nerf5 - Increased spawn cost2→3↑5 - Increased spawn cost increased, buffBoomeraxe changes
fixedBug Fixes: - Fixed boss health bar visually overflowing at start of 2nd floor boss fight - Fixed rare crash if multiple enemies were killed during the same frame the 3rd floor boss was defeated - Fixed dying while leaving a room causing strange behaviour
removedBalance: 4th Floor Midboss - Dark Cassowary health reduced from 1000 to 800 3rd Floor Boss - Health reduced from 2000 to 1600 - Radial bullets now all rotate at same speed - Ants can no longer shoot while being launched from hill 2nd Floor Boss - Head health reduced from 900 to 750 Frill Lizard - Reduced dash speed from 10 to 8.5 - Increased spawn cost from 2 to 3 (you'll see fewer per room)
removedMeta Progression: - Runlockables no longer cost coins - Keepies prices adjusted - Coin rewards lowered from 50 each to 25 each - For clarity, changed description of a Keepy from "Helmets give +1 ricochet damage" to "Collecting helmets gives +1 ricochet damage"
changedPowerups: - Pierce now also grants +1 ricochet damage - Loyal now also grants +1 ricochet damage - Pausing during a run now lists your current powerups (if you have any) - Names of enhanced powerups are now coloured red for clarity (more changes to come to communicating this mechanic more clearly to the player) - Changed name of "Spin Specialist" to "Spincialist" (because you gotta)
addedAchievements: - Added "Keep the Change" - Added "One and One Makes Won"
Bug Fixes: - Fixed boss health bar visually overflowing at start of 2nd floor boss fight - Fixed rare crash if multiple enemies were killed during the same frame the 3rd floor boss was defeated - Fixed dying while leaving a room causing strange behaviour
Balance: 4th Floor Midboss - Dark Cassowary health reduced from 1000 to 800 3rd Floor Boss - Health reduced from 2000 to 1600 - Radial bullets now all rotate at same speed - Ants can no longer shoot while being launched from hill 2nd Floor Boss - Head health reduced from 900 to 750 Frill Lizard - Reduced dash speed from 10 to 8.5 - Increased spawn cost from 2 to 3 (you'll see fewer per room)
Meta Progression:
- Runlockables no longer cost coins
- Keepies prices adjusted
- Coin rewards lowered from 50 each to 25 each
For clarity, changed description of a Keepy from "Helmets give +1 ricochet damage" to "Collecting helmets gives +1 ricochet damage"
Powerups:
- Pierce now also grants +1 ricochet damage
- Loyal now also grants +1 ricochet damage
Pausing during a run now lists your current powerups (if you have any) - Names of enhanced powerups are now coloured red for clarity (more changes to come to communicating this mechanic more clearly to the player) - Changed name of "Spin Specialist" to "Spincialist" (because you gotta)
Achievements:
- Added "Keep the Change"
- Added "One and One Makes Won"
Misc: - Game no longer launches in exclusive fullscreen by default, since this was causing issues with unfocusing the game process on linux via proton. - Changed an inaccurate screenshot on the store page