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Steam News27 November 20257mo ago

To all Commanders: Improvements & Plans

Hard to believe we're already reaching the tail end of 2025. The weather in Hangzhou has been full of sunshine lately, but it's getting colder by the day.

In this update1

Full notes

Full Book Of Yog Idle RPG 依盖之书 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • Maps
  • Store
  • Balance
changedThis month's update might not look very "big" from the outside — and that's totally understandable. But honestly, the team has been working overtime more than ever. Most of the work recently has been on deep system improvements, redesigns, and constant testing. It's a lot, and only part of it is visible right now. The rest will show up gradually in future versions.
addedSome of you might have already noticed from the skill adjustments: our design philosophy is shifting. We want deeper team synergies, more balanced playstyles, and new mechanics that make building lineups more interesting. What you've seen so far is just a small step in a much bigger plan.
addedA little preview of what we're working onNew Otherrealm stages coming with the late-December update
changedA little preview of what we're working onA big increase in skin content — and more ways to earn rare skins for free
changedA little preview of what we're working onSkins coming to the Steam Marketplace for trading
changedA little preview of what we're working onMore idle / life-skill elements to boost the in-game economy

Book Of Yog Idle RPG 依盖之书 changes

changedThis month's update might not look very "big" from the outside — and that's totally understandable. But honestly, the team has been working overtime more than ever. Most of the work recently has been on deep system improvements, redesigns, and constant testing. It's a lot, and only part of it is visible right now. The rest will show up gradually in future versions.
addedSome of you might have already noticed from the skill adjustments: our design philosophy is shifting. We want deeper team synergies, more balanced playstyles, and new mechanics that make building lineups more interesting. What you've seen so far is just a small step in a much bigger plan.
addedNew Otherrealm stages coming with the late-December update
changedA big increase in skin content — and more ways to earn rare skins for free
changedSkins coming to the Steam Marketplace for trading

Hard to believe we're already reaching the tail end of 2025.

The weather in Hangzhou has been full of sunshine lately, but it's getting colder by the day. People on the team have been catching colds, recovering, then catching colds again.

Hopefully you've been staying healthy and doing well.

This month's update might not look very "big" from the outside — and that's totally understandable. But honestly, the team has been working overtime more than ever. Most of the work recently has been on deep system improvements, redesigns, and constant testing. It's a lot, and only part of it is visible right now. The rest will show up gradually in future versions.

Some of you might have already noticed from the skill adjustments: our design philosophy is shifting. We want deeper team synergies, more balanced playstyles, and new mechanics that make building lineups more interesting. What you've seen so far is just a small step in a much bigger plan.

We're making changes very carefully — we don't want to break anyone's experience while upgrading the combat core of the game. We're watching feedback closely and will keep polishing along the way.

A little preview of what we're working on

  • New Otherrealm stages coming with the late-December update

  • A big increase in skin content — and more ways to earn rare skins for free

  • Skins coming to the Steam Marketplace for trading

  • Higher character visual quality across the board

  • More idle / life-skill elements to boost the in-game economy

  • Lower "energy drain" for players — easier AFK progress, and more strategy-based efficiency (yes… maybe a bit of Palworld inspiration)

And just like that, another year is almost over.

One more year added to an old guy who loves making games.

I hope I stay happy — and I hope you always stay young at heart.

Until next time. ❤️

Source

Steam News / 27 November 2025

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