What changed
0 fixes4 additions3 changes0 removals
addedIn the roadmap for 2020 , we announced not one but two new projects: Hellcard and Book of Aliens . Internally, we had big (not to say brazen) plans: to find and onboard five new team members and finish moving into the new office.
addedWhat we didn’t exactly plan for was abandoning our new office pretty much the day it was finished! Thankfully, we were ready for the transition to home office model since our philosophy was always to be flexible and if someone on the team needed to work from home it wasn’t an issue. What we never tried was everyone doing so at the same time. The pandemic helped us improve our work organization and lower heating and electricity bills at the same time (hello, remote work!). Unfortunately, it also tossed a wrench into our recruitment efforts. Still, we were lucky enough to welcome aboard two new team members : Wacław – a new graphic designer, and Mateusz – a new community manager (that would be yours truly, actually!). We are still recruiting and even though the process is moving slower than we have hoped, we are on track to hit our 2020 target of 5 new team members in 2021.
changedBook of Demonshttps://store.steampowered.com/app/449960/Book_of_Demons/
addedBook of DemonsDespite having moved onto new projects, we have been keeping Book of Demons up-to-date and alive. Not only that, but it also made it to new platforms! iPad users can now play Book of Demons: Tablet Edition . With the great help of 505 Games and Sonka, we released Book of Demons on PlayStation 4 , Xbox One , and Nintendo Switch as well. Last but not least, Book of Demons was included in Humble Choice in February, helping us spread the word about our games and Return 2 Games vision.
changedHellcardhttps://store.steampowered.com/app/1201540/HELLCARD/
addedHellcardAs you might remember from our previous announcements, Hellcard started as an idea for a Book of Demons’ mode, not unlike Superhot mode. It quickly became clear that in order to execute it properly and with multiplayer, we will have to write it almost from scratch and so it evolved into a standalone spin-off title . Hellcard will feature its own Archenemy, a slew of new cool features, game mechanics, and we really can’t wait to show it all to you!
Book of Demons changes
addedIn the roadmap for 2020 , we announced not one but two new projects: Hellcard and Book of Aliens . Internally, we had big (not to say brazen) plans: to find and onboard five new team members and finish moving into the new office.
addedWhat we didn’t exactly plan for was abandoning our new office pretty much the day it was finished! Thankfully, we were ready for the transition to home office model since our philosophy was always to be flexible and if someone on the team needed to work from home it wasn’t an issue. What we never tried was everyone doing so at the same time. The pandemic helped us improve our work organization and lower heating and electricity bills at the same time (hello, remote work!). Unfortunately, it also tossed a wrench into our recruitment efforts. Still, we were lucky enough to welcome aboard two new team members : Wacław – a new graphic designer, and Mateusz – a new community manager (that would be yours truly, actually!). We are still recruiting and even though the process is moving slower than we have hoped, we are on track to hit our 2020 target of 5 new team members in 2021.
changedhttps://store.steampowered.com/app/449960/Book_of_Demons/
addedDespite having moved onto new projects, we have been keeping Book of Demons up-to-date and alive. Not only that, but it also made it to new platforms! iPad users can now play Book of Demons: Tablet Edition . With the great help of 505 Games and Sonka, we released Book of Demons on PlayStation 4 , Xbox One , and Nintendo Switch as well. Last but not least, Book of Demons was included in Humble Choice in February, helping us spread the word about our games and Return 2 Games vision.
changedhttps://store.steampowered.com/app/1201540/HELLCARD/
Our last roadmap began with the words ‘ 2019 was a particularly chaotic time for all of us here.’ Oh boy, were we in for a big surprise, because we all know how 2020 turned out. But was it really all that bad? Let’s find out!
In the roadmap for 2020, we announced not one but two new projects: Hellcard and Book of Aliens. Internally, we had big (not to say brazen) plans: to find and onboard five new team members and finish moving into the new office.
What we didn’t exactly plan for was abandoning our new office pretty much the day it was finished! Thankfully, we were ready for the transition to home office model since our philosophy was always to be flexible and if someone on the team needed to work from home it wasn’t an issue. What we never tried was everyone doing so at the same time. The pandemic helped us improve our work organization and lower heating and electricity bills at the same time (hello, remote work!). Unfortunately, it also tossed a wrench into our recruitment efforts. Still, we were lucky enough to welcome aboard two new team members: Wacław – a new graphic designer, and Mateusz – a new community manager (that would be yours truly, actually!). We are still recruiting and even though the process is moving slower than we have hoped, we are on track to hit our 2020 target of 5 new team members in 2021.
Book of Demons
https://store.steampowered.com/app/449960/Book_of_Demons/
Despite having moved onto new projects, we have been keeping Book of Demons up-to-date and alive. Not only that, but it also made it to new platforms! iPad users can now play Book of Demons: Tablet Edition. With the great help of 505 Games and Sonka, we released Book of Demons on PlayStation 4, Xbox One, and Nintendo Switch as well. Last but not least, Book of Demons was included in Humble Choice in February, helping us spread the word about our games and Return 2 Games vision.
As you can see, 2020 wasn’t all that bad for our team. But now, let’s move onto some exciting stuff you’re all waiting for!
Hellcard
https://store.steampowered.com/app/1201540/HELLCARD/
As you might remember from our previous announcements, Hellcard started as an idea for a Book of Demons’ mode, not unlike Superhot mode. It quickly became clear that in order to execute it properly and with multiplayer, we will have to write it almost from scratch and so it evolved into a standalone spin-off title. Hellcard will feature its own Archenemy, a slew of new cool features, game mechanics, and we really can’t wait to show it all to you!
Since most events and shows moved to digital form due to the pandemic, we took that opportunity to show you our internal tech demo during Steam Spring Festival, Tokyo Game Show, PAX/EGX, Taipei Game Show, and Gamescom (we even had an awesome virtual Booth at IndieArena!). In November we also participated in The Escapist Games Showcase – Fall Edition, where Konstanty answered a couple of questions about Hellcard.
We gathered a lot of useful insights and feedback from you but the work is far from over. As you know, what you have played was barely a prototype. Since then it was scrapped and rewritten as was always the plan. The actual game will be… more polished ːarchduckː The development process is especially challenging for us due to the multiplayer mode – it is the