Have you ever thought to yourself, “ man, those paper dungeons are bleak and dull?” Well...
Full notes
Full Book of Demons update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions3 changes0 removals
Gameplay
Events
Balance
addedHave you ever thought to yourself, “ man, those paper dungeons are bleak and dull ?” Well... good, because that's how dungeons are supposed to look like ːarchduckː But if you really want to add some color, you can now make good use of your SteelSeries peripherals and light the room with all shades of red, green, blue, and more!
addedWe've partnered with SteelSeries to implement GameSense support in Book of Demons. What's GameSense and how does it work? To put it simply, it allows the game to lit up your SteelSeries RGB enabled mice, keyboards, and headsets and react to events in Book of Demons in real-time. That's coding magic for ya!
addedThe full list of effects now available includes:
changedHealth and Mana indicators on F5-F8 and F9-F12 respectively. We use fewer keys but the rightmost key dims as the parameter value gets lower for fluid visual feedback. Additionally, health gets tinted green when the character is poisoned.
changedEquipped cards highlight keys bound to their slots. The type of card equipped is color-coded exactly as they are presented in-game. Additionally, when a card is not usable at the moment, it's dimmed. And when it's on cooldown, it's also indicated by gradually making the key lighter. These keys and health/mana bars are rendered on top of other effects as they are utility indicators.
changedWhen the character is poisoned again, the keyboard mimics the on-screen effect, and "bubbles" of green spawn at the lowest key row and make their way upwards.
Book of Demons changes
addedHave you ever thought to yourself, “ man, those paper dungeons are bleak and dull ?” Well... good, because that's how dungeons are supposed to look like ːarchduckː But if you really want to add some color, you can now make good use of your SteelSeries peripherals and light the room with all shades of red, green, blue, and more!
addedWe've partnered with SteelSeries to implement GameSense support in Book of Demons. What's GameSense and how does it work? To put it simply, it allows the game to lit up your SteelSeries RGB enabled mice, keyboards, and headsets and react to events in Book of Demons in real-time. That's coding magic for ya!
addedThe full list of effects now available includes:
changedHealth and Mana indicators on F5-F8 and F9-F12 respectively. We use fewer keys but the rightmost key dims as the parameter value gets lower for fluid visual feedback. Additionally, health gets tinted green when the character is poisoned.
changedEquipped cards highlight keys bound to their slots. The type of card equipped is color-coded exactly as they are presented in-game. Additionally, when a card is not usable at the moment, it's dimmed. And when it's on cooldown, it's also indicated by gradually making the key lighter. These keys and health/mana bars are rendered on top of other effects as they are utility indicators.
Have you ever thought to yourself, “ man, those paper dungeons are bleak and dull?” Well... good, because that's how dungeons are supposed to look like ːarchduckː But if you really want to add some color, you can now make good use of your SteelSeries peripherals and light the room with all shades of red, green, blue, and more!
We've partnered with SteelSeries to implement GameSense support in Book of Demons. What's GameSense and how does it work? To put it simply, it allows the game to lit up your SteelSeries RGB enabled mice, keyboards, and headsets and react to events in Book of Demons in real-time. That's coding magic for ya!
The full list of effects now available includes:
Health and Mana indicators on F5-F8 and F9-F12 respectively. We use fewer keys but the rightmost key dims as the parameter value gets lower for fluid visual feedback. Additionally, health gets tinted green when the character is poisoned.
Equipped cards highlight keys bound to their slots. The type of card equipped is color-coded exactly as they are presented in-game. Additionally, when a card is not usable at the moment, it's dimmed. And when it's on cooldown, it's also indicated by gradually making the key lighter. These keys and health/mana bars are rendered on top of other effects as they are utility indicators.
When a card becomes usable or its passive effect is triggered, it flashes gold
When the character is frozen, the keyboard mimics the on-screen effect and "freezes" in blue color on the edge rows and columns.
When the character is poisoned again, the keyboard mimics the on-screen effect, and "bubbles" of green spawn at the lowest key row and make their way upwards.
Level up, level clear, and card identified/discovered notifications now have a fast "swipe" effect on the keyboard.
Mouse glows in the color the current dungeon is tinted with. This creates a cool ambient effect at the player's desk that compliments the in-game color scheme.
On death, the keyboard gets "flooded" with red to mimic the on-screen effect ːpaperdeathː
When the player is stunned, the headset blinks yellow to mimic the yellow stars on the screen