Full notes
Full BONEWORKS update
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What changed
- Performance
- Events
- Gameplay
- UI and audio
- Balance
- Server
Overview
Today we have a completely new Arena with Update 1.5: Zombie Warehouse. This new level provides a variety of challenges with five modes, multiple difficulty options, experimental enemy AI, a new defensive physics tool, difficulty options, and various weapon loadouts. Additionally we have included further improvements to the player character physics and performance, improving core systems even more.
Zombie Warehouse Arena
Multiple Challenge Modes for the Zombie Warehouse to complete
Player Physics / Locomotion Optimizations
New Physics Tool - The Boardgun
New Achievements
New Music
Adjustments, Bug Fixes, Performance increases
Zombie Warehouse Arena
hint: Find and unlock in the main menu environment
- Five Challenge ModesThere are Five different challenge modes available in the Zombie Warehouse arena for a variety of fun combat experiences, along with multiple difficulty levels to add increased intensity to each mode.
Boardgun Defense: To aid in the defensive focused Zombie Warehouse challenges, we are introducing the Boardgun physics tool. Build basic wooden fortifications, get creative.
- Experimental Enemy AIExpanded enemy AI provides some experimental new mechanics allowing them to climb, drop off ledges, jump through windows, and ride ziplines in the environment to reach you.
Experimental Health: Tied directly to challenge difficulty level, experimental health features range from slowed healing to the more difficult no health recovery; requiring players to kill enemies for health pickups.
The Boardgun
The new physics tool called the Boardgun allows you to create destructible planks of wood from two points like a roll of tape. Get creative by connecting two points together, create defensive structures or board up areas, bypass obstacles, etc.
Unlock the Boardgun for use throughout the rest of the game and other sandboxes by earning the Zombie Warehouse achievements and opening the hidden reclamation bin.
Character Improvements
Jump rework: Leg lift is now matched to jump apex by calculating time of flight from launch velocity.
Foot ball contracts and expands to clear the lip and stomp the landing.
Mantling improvement: Legs now automatically lift when body weight is supported by hands and hands are extended down. Stick input still overrides the leg height.
- Tighter controlsOne frame of input latency eliminated, body slots positions corrected to not lag when moving at high speed.
Hand Pop-through: Hands will now "pop through" an environment piece if they become lodged on the other side and are not holding any objects (Example: if your hand becomes stuck on the other side of a shut door, they will now pop back through if you are not holding anything on the other side of the door when tugged).
Additional Update Information
- Unlock weapons arenaSome unlockable weapons were previously missing from the Fantasy Arena are now available for the various modes.
Destructible shelves: Shelving that could fall over and trap players on accident are now destructible to prevent this.
Experimental muzzle flash lighting: An option in the menu to enable muzzle flashes to cast real time light.
Main menu: Main menu has been slightly reorganized to place all unlockable levels and sandboxes on the module board.
Patch Notes - Update 1.5
NEW - Zombie Warehouse Arena
NEW - Boardgun tool
NEW - Music
NEW - Achievements
CHARACTER - Jumping reworked
CHARACTER - Performance improvements
CHARACTER - Input latency reduced by 1 frame
CHARACTER - Body slots position updated pre-hover query
CHARACTER - Hand pop-through environment
CHARACTER - Automatic leg lift
UPDATED - Unlocked weapons in Fantasy Arena
UPDATED - Destructible Shelves
UPDATED - Experimental Muzzle flash lighting
UPDATED - Various scene collider fixes
UPDATED - Various scene performance
UPDATED - Main Menu boards
UPDATED - Preparations for future updates
Have fun, we'll see you next time!
Source
Changelog.gg summarizes and formats this update. How we read updates.
