Full notes
Full BONEWORKS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
BoneWick - Expertly rendered by Tabloid & Laik.
Overview
Welcome to [REDACTED] life, today we've got an update straight from quarantine. For the past month we have been adjusting to work-from-home life while plugging away at Boneworks update 1.4, the [REDACTED] Update. To get started: new players will find the [redacted] level module in the museum by the reclamation bin, players who have claimed the museum sandbox already will have it already plugged in in the main menu.
Greatly Improved Hand Physics (Punching, Climbing, Swinging)
New Sandbox Environments
New Minigame - Time Trial course
New Spawnable Gachapons
New Firearm - p350 Handgun
Adjustments, Bug Fixes, Performance increases
Physics Improvements
Significant improvements have been made to the hand's physical forces solve. By more efficiently using the allocated forces for accelerating and breaking we've improved stability (good) without simply making the player stronger (cheating). Stopping distance is now solved in 2D instead of one, one parallel to gravity and the other perpendicular. Also, the systems sensors have been improved to better know if you're lifting your body weight improving climbing greatly. Attention was given to wrist torque implementing a system that simulates stabilizing muscle groups providing tighter handling of items and more satisfying punching/melee.
New Sandbox Scenes
NEW SANDBOX - [REDACTED] Chamber - Originally Test Chamber 04, this was an early experimental physics testing environment for BONEWORKS prototyping. You may be familiar with this environment from videos early on in development.
NEW SANDBOX - HandgunBox - This new environment was built to showcase the new handgun balance features. You can find a CQB time trial course hidden in the depths of this dank MythOS chemical basement.
NEW SANDBOX - Tuscany - Return to Tuscany Italy! A nostalgia trip for early VR enthusiasts, this environment pays tribute to the very first Oculus DK1 VR environment. Relax and enjoy the air, or spawn in sandbox objects and create chaos.
Handgun Time Trial
Put your tactical skills to the test with a close quarter combat time trial, hidden inside the new HandgunBox Sandbox environment. This timed course takes you through a close quarters training warehouse stocked with omnimen in every corner. Choose your handgun load out and chase your best or previous time.
REMEMBER - the clock runs in real time and slowmo will not slow down the clock.
New Handgun - p350 Handgun
We have slowly been introducing slight handgun balance changes over the past several updates. Today we are introducing a new handgun to fill in the middle ground. The edder handgun has lower damage but higher capacity mags, and the 1911 has higher damage with lower capacity mags, the p350 sits right in the middle with a balanced ammo capacity and damage output.
These changes come as an effort to begin spreading out flexibility and balance adjustments in our expanding range of firearms.
Music - Three new songs
Three all new original music tracks have been written for this update including "Little Tuscany", "Creeping", and "Tactical Trial". These tracks will be added for download to the OST on Steam soon, along with the high quality audio version of the entire soundtrack.
Patch Notes - Update 1.4
-UPDATE NOTES-
IMPROVED: Physics - Hands
IMPROVED: Physics - Climbing Physics
IMPROVED: Physics - Melee Combat / Punching
ADDED: WEAPON - p350 (Handgun)
ADDED: LEVEL - REDACTED CHAMBER
ADDED: LEVEL - TUSCANY
ADDED: LEVEL - HANDGUN RANGE
ADDED: Spawnable - Giant dice set
ADDED: Spawnable - Pallet jack
ADDED: Spawnable - Omniway
ADDED: Spawnable - Foam castle blocks
ADDED: Music - Little Tuscany
ADDED: Music - Tactical Trial
ADDED: Music - Creeping
ADDED: Machine - Jukebox for Sandbox
ADDED: Time Trial test (Handgun Range)
ADDED: Sandbox enemy spawn holograms
FIXED: Physics - Projectile influence
FIXED: Physics - Magazine angular velocity
FIXED: Encounter - Runoff zombie encounter
FIXED: Art - Nimbus art
FIXED: Art - Various minor errors
FIXED: Bug - Gachapon not staying in inventory
FIXED: Bug - Haptic bug (Oculus)
FIXED: Bug - Physics step bug (Oculus)
FIXED: Bug - Gravity plate can no longer grab the hand that's holding it
ADJUSTED: Performance - Tower Improvements
ADJUSTED: Performance - Core Player code optimized for slight boost
ADJUSTED: Physics - Full hand physics pass
ADJUSTED: Physics - Wrist (Oculus)
ADJUSTED: UX - Level Unlock system
ADJUSTED: Art - Various Level Lightbakes
ADJUSTED: Puzzles - Various Level Climb puzzles
ADJUSTED: Puzzles - Various Level Encounters
ADJUSTED: Art - [REDACTED]
ADJUSTED: Art - Various preparations for [REDACTED]
We hope you guys have fun with this update and we would love to see your coolest clips posted of the Handgun Time Trial.
Source
Changelog.gg summarizes and formats this update. How we read updates.
