Full notes
Full BONEWORKS update
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What changed
- Gameplay
- UI and audio
- Performance
Screenshot by Jolly Joey's inspired eye.
Overview
Thank you to everyone for making the launch of Boneworks the biggest in VR's young history! Over 100k people played in the first week! The entire SLZ team has been overwhelmed by the reaction, we're so happy that you all share our enthusiasm for this passion project. Over the past 2+ years of development we learned physics, trig, linear algebra, quaternions, anatomy, and more. Now we're going to learn how to best curate Boneworks for your longterm enjoyment.
The majority of the past 12 days was spent debugging issues that we either didn't encounter until we had player scale testing or issues introduced in the sleep deprived haze that we'll remember as '2019'. Highlights include: WMR grip friction parity with other controllers, a couple of flying bugs eliminated, a rare NaN in the physics hands leading to a one way trip to NaN land (hand stopped updating), a Monomat related bug that would cause you to launch out of the level, and many more minor ones. We also improved the quality of life for some of our left handed players by adding a joystick flip option and added a haptic intensity setting for players who have semi broken controllers that haptic with far too much enthusiasm.
Also, we have heard you and agree, we're working on a checkpoint save system to add mid-level checkpoint saves to the larger levels that should be ready mid to late January to allow you to take on the campaign in shorter play sessions. We'll always hear you but won't always agree, so enjoy this one :)
New Content
While we didn't plan on anything other than bug fixes pre-January, we wanted to at least leave you with a couple of easy ones to enjoy in Sandbox over the holiday. Destructible Wood Crate spawn unlock is hidden in MythOS, reclaim it to spawn crates Indestructible Crate spawn unlock is hidden Cardboard box spawn unlock is hidden
Everyone's favorite sock monkey is reclaimable and spawnable
Upcoming Content
Starting in January we'll be updating the game with additional content for you to enjoy. We'll detail more in the new year as it begins to roll out, but for now, a quick list of things that we're thinking about (not all for January, just in general). As always, please only buy the game as is, any and all future content is subject to change as we use our best discretion to decide how to curate Boneworks. Additional Arena modes and challenges New Sandbox environments The Test Chambers seen in development videos New guns along with specialized content to try out and unlock the guns with New melee weapons (suggestions are welcome in the comments below) New tools (we can confirm the Board Gun's existence since it was discovered by Lava Gang) Collectible display case The Hover Junker will be uncaged
Lots and lots of VR physics
Please be respectful of our need for a holiday break, look forward to a crazy 2020, Brandon
Patch Notes
UPDATE 0.1.1 - 12/11/2019
-BUG FIXES- FIXED: Hand Track drop FIXED: WMR defaults FIXED: Cosmos defaults FIXED: Slow jump fly bug FIXED: Paletjack flight bug FIXED: Weapon wall not destroying weapons FIXED: Scoped rifle should unlock in sandbox FIXED: Crashing on grips FIXED: Dying in gravity fields FIXED: Spawn gun reclaimable FIXED: BigPrize Monomat consumes 10x rate FIXED: Grabbing through Monomat glass FIXED: Arena mode save bug
-ADJUSTED- ADJUSTED: Key visibility in Tower ADJUSTED: Level Ammo total possible shown ADJUSTED: Text adjustments ADJUSTED: Museum decals ADJUSTED: Streets decals ADJUSTED: Grips in various levels ADJUSTED: Climb in Warehouse ADJUSTED: Button count in Museum
UPDATE 0.1.2 - 12/21/2019 - BUG FIXES - FIXED: Monomat launch/warp bug FIXED: Cylinder grip target causing extra bounce while climbing FIXED: Balloon gun is slottable FIXED: Prevent repeat save if settings are the same FIXED: Shelf in warehouse FIXED: PILL vending machine art FIXED: Spelling mistakes FIXED: Katana spawn FIXED: Big Headset capsule spawn FIXED: OmniMen capsule spawn FIXED: Null Corrupt capsule spawn FIXED: WMR Grip friction and left hand offset.
-ADDED FEATURES / ITEMS- ADDED: (Capsule)
Collectible wood crate ADDED
(Capsule)
Collectible indestructible wood crate ADDED
(Capsule)
Collectible cardboard box ADDED
Joystick mirroring ADDED: Belt Left/Right placement ADDED: Haptic intensity setting ADDED: UI for switching joystick side ADDED: UI for switching belt side ADDED: UI for modifying haptic value ADDED: Save file backup (futureproofing)
-MINOR ADJUSTMENTS- ADJUSTED: Breakroom ADJUSTED: Throneroom ADJUSTED: Tower ADJUSTED: Museum ADJUSTED: Streets ADJUSTED: TimeTower ADJUSTED: Main Menu ADJUSTED: Subway
-SANDBOX NOTES- ADDED: Temporary mortal/immortal button setter ADDED: Temporary ammo dispenser ADDED: Majority of collectibles spawn on entry
Known Issues Saving mid level in campaign Latest AMD drivers causing rendering issue. Revert to GPU 19.12.1 drivers until their upcoming fix. Texture resolution setting is needed for 3GB VRAM GPU's A way to select ammo type for Monomat Rare abnormal performance on high end machines
Lots of minor bugs
-DEV NOTE FROM ALEX- Thank you to everyone for having patience with us at launch as we update and adjust the game. We can’t wait to get onto additional content and fun features. Extra thanks to the folks in the public test branch helping to certify that our changes and updates work as intended! You can always expect to find patch notes displayed on the main menu board as well as the Steam discussion board. Our known issue list of additional changes and bug fixes is still very long, we will be working on everything as fast as we can!
Source
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