HomeGamesUpdatesPricingMethodology
Steam News17 March 20179y ago

UPDATE #10: Lots of stuff!

Howdy! Update number 10! It's a chunky one! We've been polishing and optimizing the game lately, improving the handling of the items and giving the audio some love.

Full notes

Full Bombslinger update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
addedHowdy!Update number 10! It's a chunky one! We've been polishing and optimizing the game lately, improving the handling of the items and giving the audio some love. We also added a consumable item slot to allow the Bombslinger to carry more stuff around. We feel this update marks a good increase in the overall level of polish. Two more weeks of polish ahead before moving on to finishing the production of the last big chunk of content, achievements and so on. Enjoy the update and let us know what you think! And if you're in London at the end of the month, come and meet us at EGX Rezzed . HAPPY BOMBSLINGING! CHANGE LOG
changedHowdy!Optimized the memory footprint and made everything smoother
changedHowdy!Improved some enemies' behavior
addedHowdy!Added a consumable item slot and turned some items into consumables
changedHowdy!Improved and cleaned the in-game UI
changedHowdy!Enemies have a chance of dropping an item

Bombslinger changes

addedUpdate number 10! It's a chunky one! We've been polishing and optimizing the game lately, improving the handling of the items and giving the audio some love. We also added a consumable item slot to allow the Bombslinger to carry more stuff around. We feel this update marks a good increase in the overall level of polish. Two more weeks of polish ahead before moving on to finishing the production of the last big chunk of content, achievements and so on. Enjoy the update and let us know what you think! And if you're in London at the end of the month, come and meet us at EGX Rezzed . HAPPY BOMBSLINGING! CHANGE LOG
changedOptimized the memory footprint and made everything smoother
changedImproved some enemies' behavior
addedAdded a consumable item slot and turned some items into consumables
changedImproved and cleaned the in-game UI

Howdy!

Update number 10! It's a chunky one! We've been polishing and optimizing the game lately, improving the handling of the items and giving the audio some love. We also added a consumable item slot to allow the Bombslinger to carry more stuff around. We feel this update marks a good increase in the overall level of polish. Two more weeks of polish ahead before moving on to finishing the production of the last big chunk of content, achievements and so on. Enjoy the update and let us know what you think! And if you're in London at the end of the month, come and meet us at EGX Rezzed. HAPPY BOMBSLINGING! CHANGE LOG

  • We gave the music some love

  • Optimized the memory footprint and made everything smoother

  • Improved some enemies' behavior

  • Added a consumable item slot and turned some items into consumables

  • Improved and cleaned the in-game UI

  • When picking up an item, an item description is displayed

  • The level-up screen must now be triggered manually (ESC it you play with the keyboard)

  • Enemies have a chance of dropping an item

  • Fixed/improved some items drop rates and distribution

  • Those corns are shakin' baby!

  • Fixed a few typos

  • Tweaked the camera shake to make it less wobbly

  • Menu screen transition are now cleaner (better fading, etc.)

  • Multiplayer battles now have flame down and bomb down items

  • Fixes, fixes, fixes (and probably a few new bugs ^^)

Source

Steam News / 17 March 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.