Full notes
Full Bombslinger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Bombslinger changes
Howdy!
Update number 10! It's a chunky one! We've been polishing and optimizing the game lately, improving the handling of the items and giving the audio some love. We also added a consumable item slot to allow the Bombslinger to carry more stuff around. We feel this update marks a good increase in the overall level of polish. Two more weeks of polish ahead before moving on to finishing the production of the last big chunk of content, achievements and so on. Enjoy the update and let us know what you think! And if you're in London at the end of the month, come and meet us at EGX Rezzed. HAPPY BOMBSLINGING! CHANGE LOG
We gave the music some love
Optimized the memory footprint and made everything smoother
Improved some enemies' behavior
Added a consumable item slot and turned some items into consumables
Improved and cleaned the in-game UI
When picking up an item, an item description is displayed
The level-up screen must now be triggered manually (ESC it you play with the keyboard)
Enemies have a chance of dropping an item
Fixed/improved some items drop rates and distribution
Those corns are shakin' baby!
Fixed a few typos
Tweaked the camera shake to make it less wobbly
Menu screen transition are now cleaner (better fading, etc.)
Multiplayer battles now have flame down and bomb down items
Fixes, fixes, fixes (and probably a few new bugs ^^)
Source
Changelog.gg summarizes and formats this update. How we read updates.
