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Steam News17 February 20179y ago

UPDATE #9: MULTIPLAYER ACT II

Howdy! We took these last few weeks to rehaul the multiplayer component of the game and make it a much more enjoyable experience! Hopefully you'll find way more polished, stable and feature-rich.

Full notes

Full Bombslinger update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions5 changes1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
changedHowdy!We took these last few weeks to rehaul the multiplayer component of the game and make it a much more enjoyable experience! Hopefully you'll find way more polished, stable and feature-rich. We're voluntarily keeping it simple in terms of games modes with an Quake-inspired deathmatch mode and a classic Last man standing one. We also heavily reduced the memory usage of the game. Let us know if you encounter performance issues! We're moving back to working on the single player adventure in the upcoming weeks and we'll be showcasing the game at EGX Rezzed in London in April. HAPPY BOMBSLINGING! CHANGE LOG
changedHowdy!Multiplayer battles have been overhauled for a better all-round experience, including sudden death, soft blocks repopulation, support for draw cases and timer.
changedHowdy!Massive memory usage reduction.
removedHowdy!Removed the watermelon icon as it could be misinterpreted as a racial stereotype we were not aware of (thanks Sam Kaplan!). We still do love Watermelons though.
changedHowdy!Improved and debugged the controls configuration window.
fixedHowdy!(in a previous mini-update) Fixed a bug where some work in progress translation would go active based on the OS language (thanks Patschge!).

Howdy!

We took these last few weeks to rehaul the multiplayer component of the game and make it a much more enjoyable experience! Hopefully you'll find way more polished, stable and feature-rich. We're voluntarily keeping it simple in terms of games modes with an Quake-inspired deathmatch mode and a classic Last man standing one. We also heavily reduced the memory usage of the game. Let us know if you encounter performance issues! We're moving back to working on the single player adventure in the upcoming weeks and we'll be showcasing the game at EGX Rezzed in London in April. HAPPY BOMBSLINGING! CHANGE LOG

  • Multiplayer battles have been overhauled for a better all-round experience, including sudden death, soft blocks repopulation, support for draw cases and timer.

  • Massive memory usage reduction.

  • Removed the watermelon icon as it could be misinterpreted as a racial stereotype we were not aware of (thanks Sam Kaplan!). We still do love Watermelons though.

  • Improved and debugged the controls configuration window.

  • (in a previous mini-update) Fixed a bug where some work in progress translation would go active based on the OS language (thanks Patschge!).

  • Fixed two bugs (!) that lead to a 0-heart and invulnerability situation.

  • Plenty of other fixes and improvements.

Source

Steam News / 17 February 2017

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