Full notes
Full Bombernauts update
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What changed
- Balance
- Gameplay
- Server
- Maps
- Fixes
Bombernauts patch 0.11.0 is out! This is the first update with NEW CONTENT and not just bug/balance fixes!
New Content:
new powerup, "Spirit Bomb" added to the gold pinata set. Super powerful but takes a lot of episodes to charge up.
new powerup, "Slime" added to the gold pinata set. Duplicates when whacked with the bat!
added "meteors" as an option to limit game length. By default meteors begin 2 minutes after a duel has begin. They start off slow and pick up speed over time.
added a new lobby type, "Sandbox", which is invite-only and cheats enabled (see here for a list of cheats )
king server can now collect wins on the scoreboard
Balance Changes:
moved "ScatterBomb" from gold pinata to normal pinata
increased gold pinata chance from 25% to 30%
bouncy bomb now gains power with every bounce (not linearly)
bouncy bomb now bounces off lava too (unlike the baseball it does not come back to the stage though)
Fixes/Improvements:
fixed an issue where you could die but not become a ghost if you get pulled out of the lava before ghostifying
fixed an issue where stealthed proximity mines weren't transparent if you disabled distortion in game settings
tweaked the timings how when the game manager determines a winner
"duel" will no longer trigger if the 2nd player is sinking in the lava when it wants to start the duel
you can no longer respawn as a zombie after the game has ended
you can now use up/down in the chatbox to tab through previously entered commands
loading screne is no longer made in MS Paint
Netcode:
disconnecting now deletes all your bombs when you disconnect
a few minor fixes to the networking core
significantly reduced the packet size for spawning child bombs
Source
Changelog.gg summarizes and formats this update. How we read updates.
