HomeGamesUpdatesPricingMethodology
Steam News14 August 201510y ago

Update 0.11.0!

Bombernauts patch 0.11.0 is out! This is the first update with NEW CONTENT and not just bug/balance fixes! New Content: new powerup, "Spirit Bomb" added to the gold pinata set.

Full notes

Full Bombernauts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions8 changes2 removals
  • Balance
  • Gameplay
  • Server
  • Maps
  • Fixes
addedBombernauts patch 0.11.0 is out! This is the first update with NEW CONTENT and not just bug/balance fixes!
addedNew Content:new powerup, "Spirit Bomb" added to the gold pinata set. Super powerful but takes a lot of episodes to charge up.
addedNew Content:new powerup, "Slime" added to the gold pinata set. Duplicates when whacked with the bat!
addedNew Content:added "meteors" as an option to limit game length. By default meteors begin 2 minutes after a duel has begin. They start off slow and pick up speed over time.
addedNew Content:added a new lobby type, "Sandbox", which is invite-only and cheats enabled (see here for a list of cheats )
addedNew Content:king server can now collect wins on the scoreboard
gold pinata chance25%30%gold pinata chance increased, buff

Bombernauts patch 0.11.0 is out! This is the first update with NEW CONTENT and not just bug/balance fixes!

New Content:

  • new powerup, "Spirit Bomb" added to the gold pinata set. Super powerful but takes a lot of episodes to charge up.

  • new powerup, "Slime" added to the gold pinata set. Duplicates when whacked with the bat!

  • added "meteors" as an option to limit game length. By default meteors begin 2 minutes after a duel has begin. They start off slow and pick up speed over time.

  • added a new lobby type, "Sandbox", which is invite-only and cheats enabled (see here for a list of cheats )

  • king server can now collect wins on the scoreboard

Balance Changes:

  • moved "ScatterBomb" from gold pinata to normal pinata

  • increased gold pinata chance from 25% to 30%

  • bouncy bomb now gains power with every bounce (not linearly)

  • bouncy bomb now bounces off lava too (unlike the baseball it does not come back to the stage though)

Fixes/Improvements:

  • fixed an issue where you could die but not become a ghost if you get pulled out of the lava before ghostifying

  • fixed an issue where stealthed proximity mines weren't transparent if you disabled distortion in game settings

  • tweaked the timings how when the game manager determines a winner

  • "duel" will no longer trigger if the 2nd player is sinking in the lava when it wants to start the duel

  • you can no longer respawn as a zombie after the game has ended

  • you can now use up/down in the chatbox to tab through previously entered commands

  • loading screne is no longer made in MS Paint

Netcode:

  • disconnecting now deletes all your bombs when you disconnect

  • a few minor fixes to the networking core

  • significantly reduced the packet size for spawning child bombs

Source

Steam News / 14 August 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.