Full notes
Full Bombernauts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Server
- Workshop
- Compatibility
It took a while but it's here! Lots of new things to play with now! I wasn't keeping very good change notes for a bunch of stuff related to this patch, so hopefully I remembered all the stuff we changed. Here goes...
Bombernauts Version 0.16.0: The Mods & Menus Update
NEW MENUS AND OPTIONS
Sick new menus yo! They're way more responsive and functional, and a lot easier to add things to now! They work fine with keyboard and gamepad and even the mouse! Give them a try!
"Customize Maps" added to the Create Game menu! You can mix and match custom map sets now!
"Customize Items" added to the Create Game menu! You can control what items show up now!
"Force Spawn Timer" added to the Advanced Game Settings. How long before you get force spawned!
"Floaty Bombs" added to Advanced Game Settings. Bombs float on lava! On by default.
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Smash DamageDamage Buildup" added to Advanced Game Settings. Smash bros style damage percents! Get bombed farther and farther and farther! Off by default."Force Multiplier" added to Advanced Game Settings. GO FLYING
"Server Script" added to Advanced Game Settings. MODS! See below for more info.
Passworded lobbies now show up in the lobby list with a lock next to their name. "Filter By Password" was removed.
Custom Map options enabled for Saturday Special lobbies.
Saturday Special now chooses randomly each week instead of in a set order
Quick Play now will give the option (and a warning) to join a heavily customized or saturday special lobby if it can't find one with default settings.
LUA SCRIPTING
Enabled Server Scripts. Stick a lua script into the custom_game_scripts folder and you can host a lobby with that script.
Enabled loading server scripts from workshop items. Go! Upload some mods!
See this forum for mod discussions
Sub to Saturday Specials for some example scripts
NEW HATS
Adjusted the cost of a few hats
Added a bunch of new hats!
Added a BRAIN SLIME special hat! JOIN THE SLIME ARMY TODAY
Added a Closurehead special hat for people who own Closure!
Added a Dev Hat that only me, Sven, and Brandon can have!
Added a VIP Hat for players who have contributed to Bombernauts development or the Bombernauts community!
The following players have earned a VIP hat:
Hideous, for making a couple of sweet hats
Dan Fitzgerald, for making the early access launch trailer
Xemsi, for beta testing and bug reports
Charlez Metze III, for rendering out a few 3D assets
MAN, for his announcer voice
pixeldesu, for running the Bombernauts subreddit
Hartmunt, for detailed bug reports and consistently hosting lobbies
NEW AND UPDATED BLOCKS
Added Glass and Metal Glass blocks! See-through blocks so you can stop blocking the camera with your walls!
Added Metal Springs to the editor
Added Char Blocks to the editor
Changed Mud to Tar
Updated the graphics of a bunch of tiles
Tweaked the editor UI so everything can fit on lower resolutions better.
MAPS
Updated Bumpers, ColdPit, Backboard, Blade, BouncePit, DivingPlatform, DunkTanks, Hoops, LeanTo, and Platforms with the new tiles
Added 3 new neutral maps: GlassPads, GlassHouse, and GlassHole
The game will now not choose any map that has been selected in the last 20 rounds (previously 12). This is now also enabled when using custom maps.
When custom maps and default maps are mixed, the game will switch from a 50/50 ratio of custom:default to proportional if you have more custom maps than default maps.
MISC
Renamed "Powerup Action" control binding to "Taunt"
Taunt will automatically call "-sing" with the last song you sung. Saved across game sessions.
Win messages are now randomized
Tweaked the RNG for powerup selection slightly.
Robot Colors and Hat settings are now saved on Steam Cloud instead of locally
A few other game settings (chat title, pronoun, etc) are now saved on Steam Cloud instead of locally
Settings that have been moved to Steam Cloud were reset
Added a new achievement!
BUGFIXES
Fixed an issue where you would occasionally get clipped off the map
Fixed being able to stun players who haven't spawned in yet
Fixed being able to duplicate a slime bomb held while you're a ghost
Win message font now properly displays all ASCII characters
Source
Changelog.gg summarizes and formats this update. How we read updates.
