HomeGamesUpdatesPricingMethodology
Steam News23 April 201511y ago

Mk IV RC5

This patch is mainly about performance and rendering improvements. All platforms Overall performance improvements. Better stability Windows Added an option to change the renderer used by the game.

Full notes

Full BOMB: Who let the dogfight? update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Performance
  • Gameplay
  • Compatibility
changedThis patch is mainly about performance and rendering improvements.
changedAll platformsOverall performance improvements.
changedAll platformsBetter stability
addedWindowsAdded an option to change the renderer used by the game. See note below
changedLinux & Mac OsBetter shadow quality
addedImportant noteWith this patch, Windows users now have the choice to play in Direct X11, DirectX9 or OpenGl mode. By default, the game uses DirectX 11 renderer, which was was the one used before. Performances are by far better in DirectX 9, so if you are experiencing framerate issues, please try this mode. Rendering quality should be almost the same, except some minor details regarding shadows. The OpenGL mode is also pretty fast (faster than DirectX 11) under windows on both AMD and nVidia cards. However, on linux, we still recommand people to own an nVidia as their linux drivers are more optimized, especially for older cards. About the shadow improvements in OpenGL, a pic is worth a thousand words, so here is a "before/after" picture of the shadows in OpenGL mode. We're still working on the mission creation tutorial. It's quite complicated as we want it to be as clear as possible. This tool is powerful and therefore not very friendly to use, that's why it takes so much time :)

BOMB: Who let the dogfight? changes

changedThis patch is mainly about performance and rendering improvements.
changedOverall performance improvements.
changedBetter stability
addedAdded an option to change the renderer used by the game. See note below
changedBetter shadow quality

This patch is mainly about performance and rendering improvements.

All platforms

  • Overall performance improvements.

  • Better stability

Windows

  • Added an option to change the renderer used by the game. See note below

  • The game is now compatible with Windows XP

Linux & Mac Os

  • Better shadow quality

Important note

With this patch, Windows users now have the choice to play in Direct X11, DirectX9 or OpenGl mode. By default, the game uses DirectX 11 renderer, which was was the one used before. Performances are by far better in DirectX 9, so if you are experiencing framerate issues, please try this mode. Rendering quality should be almost the same, except some minor details regarding shadows. The OpenGL mode is also pretty fast (faster than DirectX 11) under windows on both AMD and nVidia cards. However, on linux, we still recommand people to own an nVidia as their linux drivers are more optimized, especially for older cards. About the shadow improvements in OpenGL, a pic is worth a thousand words, so here is a "before/after" picture of the shadows in OpenGL mode. We're still working on the mission creation tutorial. It's quite complicated as we want it to be as clear as possible. This tool is powerful and therefore not very friendly to use, that's why it takes so much time :)

Source

Steam News / 23 April 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.