Full notes
Full BOMB: Who let the dogfight? update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Compatibility
BOMB: Who let the dogfight? changes
This patch is mainly about performance and rendering improvements.
All platforms
Overall performance improvements.
Better stability
Windows
Added an option to change the renderer used by the game. See note below
The game is now compatible with Windows XP
Linux & Mac Os
Better shadow quality
Important note
With this patch, Windows users now have the choice to play in Direct X11, DirectX9 or OpenGl mode. By default, the game uses DirectX 11 renderer, which was was the one used before. Performances are by far better in DirectX 9, so if you are experiencing framerate issues, please try this mode. Rendering quality should be almost the same, except some minor details regarding shadows. The OpenGL mode is also pretty fast (faster than DirectX 11) under windows on both AMD and nVidia cards. However, on linux, we still recommand people to own an nVidia as their linux drivers are more optimized, especially for older cards. About the shadow improvements in OpenGL, a pic is worth a thousand words, so here is a "before/after" picture of the shadows in OpenGL mode. We're still working on the mission creation tutorial. It's quite complicated as we want it to be as clear as possible. This tool is powerful and therefore not very friendly to use, that's why it takes so much time :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
