Full notes
Full Bomb Rush Cyberfunk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Patch 3 changelog:
Fixed the 'auto-save' bug. - Made quarterpipe multipliers reliable and fixed the ones in Hideout. - A rail in Millenium Square no longer breaks your combo if you jump from it going upwards. - Added missing wall collision to the ferry port to the pyramid. - Closed a gap letting players miss a checkpoint on entering the Versum Hill court. - Fixed Mataan dream death zone collision.
Source
Changelog.gg summarizes and formats this update. How we read updates.
