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Latest Bomb Rush Cyberfunk updates
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- Bomb Rush Cyberfunk
Micro Boy on the go
Micro Boy has escaped the confines of the funky world of Bomb Rush Cyberfunk and found its way onto the World Wide Web! Play it at team-reptile.com/MicroBoy (also on your phone!) Once you're done setting some high score…
Store1 change - Bomb Rush Cyberfunk
HYPERFUNK & BRC × Skate Story bundle
Hey, you! It's long overdue that you heard about our next game: HYPERFUNK. We released a first teaser of it over two months ago, flew to Tokyo Game Show to exhibit a small demo of it and came back. https://store.steampo…
Store3 changes - Bomb Rush Cyberfunk
Patch 3
Patch 3 changelog: Fixed the 'auto-save' bug. - Made quarterpipe multipliers reliable and fixed the ones in Hideout. - A rail in Millenium Square no longer breaks your combo if you jump from it going upwards. - Added mi…
Announcement1 changeFixGameplay - Bomb Rush Cyberfunk
Patch 2 - Shuffle
In this patch we have some more general fixes lined up. Some specific places were breaking combo's due to faulty setups, happy to say those have been mostly eradicated. You can take a look at the notes for the full pict…
Announcement3 changesFixMaps - Bomb Rush Cyberfunk
Physical Versions and OST on Vinyl
You there! Got a need for this game on your shelf? Or the Soundtrack on vinyl? Regular retail versions (Switch/Xbox/PS5) will hit NA and EU stores December 5. (Japan stores next year) And each box comes with this fancy…
Announcement - Bomb Rush Cyberfunk
Patch 1 Hotfix
Letting you all know we pushed this hotfix in addition to yesterday's Micro Boy patch. We are confident this patch solves the issue with people losing progress in rare situations due to exiting in an unexpected way lead…
Announcement3 changesFixGameplay - Bomb Rush Cyberfunk
Patch 1 - Micro Boy
Hey everyone, Dion here. We had a crazy good launch so here's a big thank you from the team to you for playing our game. Looking at the numbers we can see people spend 10 to 12 hours on a comfortable playthrough, double…
Event36 changesFixGameplay - Bomb Rush Cyberfunk
Game Director Interview
Hello, hello! Only one week left to go. Until the game releases Friday next week, here is an interview with our game director Dion Koster - talking about the development, art, dancing, music and more.
Announcement - Bomb Rush Cyberfunk
Moving in Style
It's been too quiet here! While we were heads down working on the game, that doesn't mean there hasn't been anything to share. The big news: We have shown off a first public demo at a few local events. You can find boot…
Event4 changesGameplay - Bomb Rush Cyberfunk
Second Teaser! ... Trailer?
Announcement - Bomb Rush Cyberfunk
A second teaser is coming
You heard that right! The team is cooking up a second teaser for you. Until that's done we still have more to share though. Starting off with one of the crews you will meet: IT'S THE FRANKS These stitched up B-Ballers a…
Patch notes1 changeGameplay - Bomb Rush Cyberfunk
Sweet Progress
If you are subscribed to our newsletter or follow us on twitter you have already seen new content for Bomb Rush Cyberfunk. Here comes an amalgamation of some work in progress leaking through from the team! Flip phone fu…
Patch notes2 changesGameplay


