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Steam News2 March 20188y ago

New AI Update and More!

Hello everybody! The new AI update is now live! This announcement serves to show what the update includes. So here it is: Smarter AI The enemies are now quite different (in a good way).

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Repeated intro

Hello everybody! The new AI update is now live! This announcement serves to show what the update includes. So here it is:

What changed

1 fix4 additions1 change0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
addedHello everybody! The new AI update is now live! This announcement serves to show what the update includes. So here it is:
addedSmarter AIThe enemies are now quite different (in a good way). The AI now focus on avoiding damage by taking cover behind various objects. If the enemies dont see any cover near by, they will just try to strafe towards you and overwhelm you in that fashion. There is a new type of AI too, one that weilds a Rocket Launcher. The LMG AI has been replaced in favor of an SMG weilding one instead. The enemies still have the same amount of health, but are better at avoiding damage. The total AI count is 5:
addedSmarter AIThe AI can also hear your shots from a much farther distance as well. Every enemy can also melee you too, so try to keep your distance. The enemies also shoot actual projectiles that you can see as well, which means you can try to dodge them if you are fast enough. The AI can also have varying levels of accuracy. In summary, the AI can now take cover, melee, be more aware, wield rocket launchers, and avoid damage more effectively.
changedDifficulty ChangesChanging the difficulty will affect your player and your enemies. The player's magazine is affected, the lower the difficulty, the more rounds per magazine you can hold. And vice versa. With a higher difficulty, the enemies have increased perception, increased accuracy, and increased damage. And vice versa. Playing on higher difficulties means that you as the player need to take a more stealthly approach or that you need to land headshots more effectively.
addedUI ChangesI have been seeing some feedback that there needs to be audio settings. So i added in a master volume slider and mute button to the Audio menu in the options panel of the pause menu. You can lower/increase the volume at anytime when a menu is open.
fixedMisc. FixesI fixed some random bugs on the 'Treasury' map. It was giving you hiding spot prompts in random vents that werent hiding spots so i removed those. And when you go up the lift, the elevator at the end would open, so i removed the premature opening as well. I removed redundant AI on the oil refinery so it is not as jam packed with enemies as it initially was. The keypad was removed on the Treasury in favor of finding 4 keys to open the secret room, as the keypad was very incosistent. Lastly, some secondary objectives give reward weapons. Some of those weapons were getting lodged into other objects. So now when you get a rewarded weapon, it will bob in the air instead of fall to the ground allowing for easier pickup. Please let me know of any feedback or additions to the game in the 'Feedback & Additions' forum. Thanks for playing and have a great day!

Bomb Bay changes

addedHello everybody! The new AI update is now live! This announcement serves to show what the update includes. So here it is:
addedThe enemies are now quite different (in a good way). The AI now focus on avoiding damage by taking cover behind various objects. If the enemies dont see any cover near by, they will just try to strafe towards you and overwhelm you in that fashion. There is a new type of AI too, one that weilds a Rocket Launcher. The LMG AI has been replaced in favor of an SMG weilding one instead. The enemies still have the same amount of health, but are better at avoiding damage. The total AI count is 5:
addedThe AI can also hear your shots from a much farther distance as well. Every enemy can also melee you too, so try to keep your distance. The enemies also shoot actual projectiles that you can see as well, which means you can try to dodge them if you are fast enough. The AI can also have varying levels of accuracy. In summary, the AI can now take cover, melee, be more aware, wield rocket launchers, and avoid damage more effectively.
changedChanging the difficulty will affect your player and your enemies. The player's magazine is affected, the lower the difficulty, the more rounds per magazine you can hold. And vice versa. With a higher difficulty, the enemies have increased perception, increased accuracy, and increased damage. And vice versa. Playing on higher difficulties means that you as the player need to take a more stealthly approach or that you need to land headshots more effectively.
addedI have been seeing some feedback that there needs to be audio settings. So i added in a master volume slider and mute button to the Audio menu in the options panel of the pause menu. You can lower/increase the volume at anytime when a menu is open.

Smarter AI

The enemies are now quite different (in a good way). The AI now focus on avoiding damage by taking cover behind various objects. If the enemies dont see any cover near by, they will just try to strafe towards you and overwhelm you in that fashion. There is a new type of AI too, one that weilds a Rocket Launcher. The LMG AI has been replaced in favor of an SMG weilding one instead. The enemies still have the same amount of health, but are better at avoiding damage. The total AI count is 5:

  • Assualt Rifle

  • SMG

  • Rocket Launcher

  • Sniper

  • Shotgun

The AI can also hear your shots from a much farther distance as well. Every enemy can also melee you too, so try to keep your distance. The enemies also shoot actual projectiles that you can see as well, which means you can try to dodge them if you are fast enough. The AI can also have varying levels of accuracy. In summary, the AI can now take cover, melee, be more aware, wield rocket launchers, and avoid damage more effectively.

Difficulty Changes

Changing the difficulty will affect your player and your enemies. The player's magazine is affected, the lower the difficulty, the more rounds per magazine you can hold. And vice versa. With a higher difficulty, the enemies have increased perception, increased accuracy, and increased damage. And vice versa. Playing on higher difficulties means that you as the player need to take a more stealthly approach or that you need to land headshots more effectively.

UI Changes

I have been seeing some feedback that there needs to be audio settings. So i added in a master volume slider and mute button to the Audio menu in the options panel of the pause menu. You can lower/increase the volume at anytime when a menu is open.

Misc. Fixes

I fixed some random bugs on the 'Treasury' map. It was giving you hiding spot prompts in random vents that werent hiding spots so i removed those. And when you go up the lift, the elevator at the end would open, so i removed the premature opening as well. I removed redundant AI on the oil refinery so it is not as jam packed with enemies as it initially was. The keypad was removed on the Treasury in favor of finding 4 keys to open the secret room, as the keypad was very incosistent. Lastly, some secondary objectives give reward weapons. Some of those weapons were getting lodged into other objects. So now when you get a rewarded weapon, it will bob in the air instead of fall to the ground allowing for easier pickup. Please let me know of any feedback or additions to the game in the 'Feedback & Additions' forum. Thanks for playing and have a great day!

Source

Steam News / 2 March 2018

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