Full notes
Full Bomb Bay update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello all, I hope you are doing great. I have patched some bugs and updated the difficulty a bit. Here are the details:
What changed
- Gameplay
- Balance
Patch Notes
-The rocket launcher Ai's were not aiming correctly and were bending over backwards instead of aiming at the player. This bug should be fixed now. -The optional objective and its corresponding achievement on the Airfield was not working, now it should be up and running correctly. -I noticed some weapons on the tutorial were not spawning in, so I updated their spawn time so they should spawn every 10 seconds once picked up.
Difficulty Changes
-Now, if you complete the game on the hardest difficulty, it will give you the achievement for all the rest. And same with subsequent ones. if you beat it on a harder difficulty, you will get the easier achievements as well. -The AI now has increased visibility due to difficulty. The higher the difficulty, the farther they can see, and vice versa. -To sum up the whole difficulty system, the difficulty impacts the enemy's hearing and seeing distances (postive or negative), their accuracy(positive or negative), your magazine size(positive or negative), and the enemy's damage output(positive or negative).
Future Plans
-I plan on adding two more levels to the game. I will begin working on that as soon as I can. I will keep everyone updated and let you know on the progress that is being made.
Thanks for playing and have a great day!
Source
Changelog.gg summarizes and formats this update. How we read updates.
