Full notes
Full Boink update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Store
- Gameplay
- UI and audio
- Balance
Thank you to all who have purchased Boink, it truly means a lot to me. I come bearing the first patch to the game.
This patch comes with some major changes to gameplay in order to capture a better flow. One of the last features I added to Boink before pushing to Steam was the ability to rebirth more than once at a time. Unfortunately, that meant the mechanic did not have enough time to be gameplay tested, and it led to players being able to purchase multiple if not all rebirth upgrades at once. I wanted rebirths to feel like milestones for the player to hit, so with this patch it will hopefully better balance everything with tweaks to every rebirth upgrade price.
Another change to gameplay is that bouncers now have a starting level cap of 50. This can be increased with a new rebirth upgrade called “Increase Max Bouncer Level”. This gives the player lots of milestones to hit now with trying to max out all the bouncers, and keeps the math from growing out of control very quickly.
Again, thank you for having interest in the game. I look forward to the next updates! -TheKingOfLettuce
v1.1 Patch Notes:
Features
Bouncer level now caps at 50
Does not affect saves with bouncers above level cap
Adds rebirth upgrade “Increase Max Bouncer Level”
Rebirth UI now displays when at max rebirth count (50)
Windows 32-bit build provided
Changes Default music volume increased Every rebirth upgrade had price adjustments Cannons starting fire speed has been decreased slightly
Multi-Upgrade toggle no longer cycles
Fixes
Rebirths failing when running in certain cultures
Source
Changelog.gg summarizes and formats this update. How we read updates.
