Hello everyone, No 90s management game could live without local multiplayer. That is why this update mainly focuses on enhancements for the multiplayer mode.
Full notes
Full Boeckham's Football Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
0 fixes1 addition2 changes1 removal
Gameplay
UI and audio
Fixes
changedNo 90s management game could live without local multiplayer. That is why this update mainly focuses on enhancements for the multiplayer mode. Previously, some features were not properly supported, or calculations were incorrect, for example, all users were assigned the same main sponsors.
addedIn a game, only the first user could make substitutions or determine the playing style. This has now been expanded. By clicking on the substitution button, the bench can now be switched for all clubs that currently have an active match:
changedAnother new feature is the option for multiple users to submit offers on the transfer market, because previously, the first user in the round was always able to snatch all the good players away. So now, before a new deal goes through, the game asks whether another user is also interested in the player. If so, the auction window opens, allowing everyone to make their bid for the player. The transfer fee is fixed, as it does not play a role in the player's decision about where to transfer. So sweeten the deal with a good salary:
removedSome inconsistencies have also been ironed out: players from other users no longer accidentally end up on the transfer market, main sponsor offers are now tailored to each user, individual difficulty settings are retained for each user, education points are credited to the correct user, and a few more things. The UI has also received a few improvements for poorly wrapped text, and it now remembers the sorting order of career events or the reputation table.
Boeckham's Football Manager changes
changedNo 90s management game could live without local multiplayer. That is why this update mainly focuses on enhancements for the multiplayer mode. Previously, some features were not properly supported, or calculations were incorrect, for example, all users were assigned the same main sponsors.
addedIn a game, only the first user could make substitutions or determine the playing style. This has now been expanded. By clicking on the substitution button, the bench can now be switched for all clubs that currently have an active match:
changedAnother new feature is the option for multiple users to submit offers on the transfer market, because previously, the first user in the round was always able to snatch all the good players away. So now, before a new deal goes through, the game asks whether another user is also interested in the player. If so, the auction window opens, allowing everyone to make their bid for the player. The transfer fee is fixed, as it does not play a role in the player's decision about where to transfer. So sweeten the deal with a good salary:
removedSome inconsistencies have also been ironed out: players from other users no longer accidentally end up on the transfer market, main sponsor offers are now tailored to each user, individual difficulty settings are retained for each user, education points are credited to the correct user, and a few more things. The UI has also received a few improvements for poorly wrapped text, and it now remembers the sorting order of career events or the reputation table.
No 90s management game could live without local multiplayer. That is why this update mainly focuses on enhancements for the multiplayer mode. Previously, some features were not properly supported, or calculations were incorrect, for example, all users were assigned the same main sponsors.
In a game, only the first user could make substitutions or determine the playing style. This has now been expanded. By clicking on the substitution button, the bench can now be switched for all clubs that currently have an active match:
Another new feature is the option for multiple users to submit offers on the transfer market, because previously, the first user in the round was always able to snatch all the good players away. So now, before a new deal goes through, the game asks whether another user is also interested in the player. If so, the auction window opens, allowing everyone to make their bid for the player. The transfer fee is fixed, as it does not play a role in the player's decision about where to transfer. So sweeten the deal with a good salary:
However, other factors are also taken into account by the transfer player, such as how good the club and the coach are, which league the club plays in, how developed the facilities are, etc. So it's not always the highest salary offer that wins. There is also the option of hiding your offer from other users if you want to keep things exciting ;-)
Some inconsistencies have also been ironed out: players from other users no longer accidentally end up on the transfer market, main sponsor offers are now tailored to each user, individual difficulty settings are retained for each user, education points are credited to the correct user, and a few more things. The UI has also received a few improvements for poorly wrapped text, and it now remembers the sorting order of career events or the reputation table.
That's it for now. I will soon create a small roadmap for the next updates.