Full notes
Full Bob's Mansion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Chapter 1 Visual Update
Chapter 1 now has new and improved props and assets. Loads Of New Props and Details had been added.
FlashLight Improvement/h1]
-Incressed Flashlight Size, Range and Intensity
Multi-Objective Counter & Valve Improvements
For any Objective that requires to do multiple things, they will now have a counter to show the total progress of the Objective. [Example : Open Valves (0/7) ].
Valves will now have a light to indicate whether or not the Valve is opened, closed or unusable.
[No Light - Unusable] [Red Light - Closed] [Green Light - Opened]
Puppet Rework
Look-Back
When the player follows the Puppets path, the Puppet will now turn around based on the distance to the player and the Puppets back Line Of Site. Walking and Crouching will lower the range the Puppet will turn back. This change makes the follow Puppet strategy less strong.
Charge-Spotting
In addition to the Look-Back the Puppets detention system has been reworked. When spotting the player the Puppet will need to charge up its detection to chase the player. This gives players a small window of time to break the Puppets Line Of Site to not get chased. This will only apply to Puppet stealth sections.
Extra Changes
The Puppet will now have a 3D audio source and a particle system attached to it. This will allow players to better track the puppets movement and Location.
Skipable Cutscenes
Cut-scenes can now be skipped by holding the interact key for a few seconds.
There have been various small improvements made that are not listed here. That will be all for now. All Feedback and bug reports are appreciated. But Remember.....
Bob is Watching...
Source
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