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Steam News26 June 20242y ago

Darkness Rises Update

Chapter 1 Visual Update Chapter 1 now has new and improved props and assets. Loads Of New Props and Details had been added.

Full notes

Full Bob's Mansion update

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What changed

0 fixes2 additions6 changes0 removals
  • Gameplay
  • UI and audio
addedChapter 1 Visual UpdateChapter 1 now has new and improved props and assets. Loads Of New Props and Details had been added.
changedMulti-Objective Counter & Valve ImprovementsFor any Objective that requires to do multiple things, they will now have a counter to show the total progress of the Objective. [Example : Open Valves (0/7) ].
changedMulti-Objective Counter & Valve ImprovementsValves will now have a light to indicate whether or not the Valve is opened, closed or unusable.
changedLook-BackWhen the player follows the Puppets path, the Puppet will now turn around based on the distance to the player and the Puppets back Line Of Site. Walking and Crouching will lower the range the Puppet will turn back. This change makes the follow Puppet strategy less strong.
changedCharge-SpottingIn addition to the Look-Back the Puppets detention system has been reworked. When spotting the player the Puppet will need to charge up its detection to chase the player. This gives players a small window of time to break the Puppets Line Of Site to not get chased. This will only apply to Puppet stealth sections.
changedExtra ChangesThe Puppet will now have a 3D audio source and a particle system attached to it. This will allow players to better track the puppets movement and Location.

Chapter 1 Visual Update

Chapter 1 now has new and improved props and assets. Loads Of New Props and Details had been added.

FlashLight Improvement/h1]

-Incressed Flashlight Size, Range and Intensity

Multi-Objective Counter & Valve Improvements

For any Objective that requires to do multiple things, they will now have a counter to show the total progress of the Objective. [Example : Open Valves (0/7) ].

Valves will now have a light to indicate whether or not the Valve is opened, closed or unusable.

[No Light - Unusable] [Red Light - Closed] [Green Light - Opened]

Puppet Rework

Look-Back

When the player follows the Puppets path, the Puppet will now turn around based on the distance to the player and the Puppets back Line Of Site. Walking and Crouching will lower the range the Puppet will turn back. This change makes the follow Puppet strategy less strong.

Charge-Spotting

In addition to the Look-Back the Puppets detention system has been reworked. When spotting the player the Puppet will need to charge up its detection to chase the player. This gives players a small window of time to break the Puppets Line Of Site to not get chased. This will only apply to Puppet stealth sections.

Extra Changes

The Puppet will now have a 3D audio source and a particle system attached to it. This will allow players to better track the puppets movement and Location.

Skipable Cutscenes

Cut-scenes can now be skipped by holding the interact key for a few seconds.

There have been various small improvements made that are not listed here. That will be all for now. All Feedback and bug reports are appreciated. But Remember.....

Bob is Watching...

Source

Steam News / 26 June 2024

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