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Steam News7 September 20205y ago

Patch 0.7.1.10, big improvements!! No input lag! 😃

THANK YOU for all the feedback that you gave us! We have listened to you, we have seen a lot of bugs, gameplay issues and performance problems, and most of them have been fixed. Bye bye input lag!

Full notes

Full BMX The Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions12 changes2 removals
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
  • Server
fixedTHANK YOU for all the feedback that you gave us! We have listened to you, we have seen a lot of bugs, gameplay issues and performance problems, and most of them have been fixed.
changedWe’re working a lot to solve a big performance issue 💪. It’s harder than we thought, so we need more days to face it. We’ve played fine on a GTX750 (to test it) but because of this bug, other people with high-end computers (2080s and so) are experiencing severe fps drops. We have some clues about what systems are involved and we’re working on it, let’s do it!
addedThese are our first steps of this new era for Barspin Studios. We’re happy with the result of the first tweaks based on your feedback and ideas 🙏. There’s a lot of work to do but we're fully engaged and working full hard. We can’t wait to see where we’re heading.
changedReduced drastically the time between a gesture is done and animation is triggered.
changedIncreased centripetal inertia.
fixedMost glitches on decals are fixed

BMX The Game changes

fixedTHANK YOU for all the feedback that you gave us! We have listened to you, we have seen a lot of bugs, gameplay issues and performance problems, and most of them have been fixed.
changedWe’re working a lot to solve a big performance issue 💪. It’s harder than we thought, so we need more days to face it. We’ve played fine on a GTX750 (to test it) but because of this bug, other people with high-end computers (2080s and so) are experiencing severe fps drops. We have some clues about what systems are involved and we’re working on it, let’s do it!
addedThese are our first steps of this new era for Barspin Studios. We’re happy with the result of the first tweaks based on your feedback and ideas 🙏. There’s a lot of work to do but we're fully engaged and working full hard. We can’t wait to see where we’re heading.
changedReduced drastically the time between a gesture is done and animation is triggered.
changedIncreased centripetal inertia.

THANK YOU for all the feedback that you gave us! We have listened to you, we have seen a lot of bugs, gameplay issues and performance problems, and most of them have been fixed.

Bye bye input lag!

We’re working a lot to solve a big performance issue 💪. It’s harder than we thought, so we need more days to face it. We’ve played fine on a GTX750 (to test it) but because of this bug, other people with high-end computers (2080s and so) are experiencing severe fps drops. We have some clues about what systems are involved and we’re working on it, let’s do it!

These are our first steps of this new era for Barspin Studios. We’re happy with the result of the first tweaks based on your feedback and ideas 🙏. There’s a lot of work to do but we're fully engaged and working full hard. We can’t wait to see where we’re heading.

Patch notes:

  • Reduced drastically the time between a gesture is done and animation is triggered.

  • Increased centripetal inertia.

  • Most glitches on decals are fixed

  • The garage is now bigger to keep your creations

  • Decals in the city are now more combined to reduce memory usage and draw calls.

  • Fixed a bug that causes hundreds of cloned materials.

  • City boundaries are now solid, so we avoid problems on respawn on the first mark.

  • Rebake of some terrains and many small fixes in the city.

  • Pool system, which controls the objects that appear in the city, like trees, foliage and cars, has been rewritten to reduce CPU impact.

  • As well, the main config of the pool system has been tweaked to improve performance.

  • We have introduced popups to make the experience by the game features in progress less frustrating.

  • Added a tag to make it easier to support people who send us images or videos.

  • Added a featured park especially for those people who have bad performance in the city, while we are fixing and increasing performance they can play on a Featured Park.

  • Fixed problems with computers with more than one controller. Now the first gamepad you touch will be the first controller. No more incompatibilities with wheels connected and so.

  • Ride menu to select different places to go to. We have added Featured Park. Here we will put a selected park from the community that we like. We have required some specs and creators are starting to work on it. We’re starting to receive parks, we will pick one at some point of the next week. Meanwhile, we have added an example park made by us using the Park Editor.

  • Tweaked Shadows configs.

  • By default, it starts at 720p resolution, because many people have low-end computers. If you want higher resolutions you have to select it on Options Menu.

  • The Tournament is disabled until coming updates with a first testing version.

  • Cannot ride in lakes.

  • Disabled particles effects because they are causing glitches.

  • Locked pedals on nose manual fakie.

  • Nose Manual to Barspin is now easier.

  • Small fixes on bike parts.

  • There are more options on the Graphics Options menu to allow you to tweak a little bit more and help us to find the right set.

  • Increased bunnies speeds.

  • Increased bunnies height.

  • Small fixes in some poses.

  • Increased pump effect (compressing the rider on a curve).

Thanks for your patience and feedback! Stay tuned! We also invite you to follow the progress in our Discord server.

Source

Steam News / 7 September 2020

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