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Steam News3 May 20206y ago

Weekly Update 2

Another week of hard work completed. Breakdown of this weeks completed work: *A.I behaviour changed to allow enemy's individual inputs and outputs.

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What changed

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  • UI and audio
fixedAnother week of hard work completed. Breakdown of this weeks completed work: *A.I behaviour changed to allow enemy's individual inputs and outputs. Easier for player to hack older slower robots and harder for the future robots. Delineates robots to class and model. Will allow for infighting in future updates. *Added material detected footstep sounds to characters. Player can now hear others walking around. *Added new character type with new ability. *Modified attack so player can now be grabbed with instant death as a consequence. *Projectiles damages modified for balancing. *Adjusted project details to display correct information within windows and display correct icon. *Adjustments to level design in Pegasi. *Pegasi: Elevator replaced to allow time travel bypass of area. *Pegasi: Level added Mini Boss to area. *Pegasi: aligned Past and Future level sections in certain areas better to avoid player falling out of bounds. *Pegasi: Added extra objects to level so player can complete tasks and return to Kepler / Hub World. *Drones no longer placed in random location. Stores added to generate Drones as needed. *Collision in Tutorial area modify so player can no longer float on top of trees. *Fixed known bug of projectiles calling destroy function after being destroyed causing massive dips in FPS. *Fixed known issue in A.I behaviour of A.I still controlling components after health of a robot reaches 0.

Another week of hard work completed. Breakdown of this weeks completed work: *A.I behaviour changed to allow enemy's individual inputs and outputs. Easier for player to hack older slower robots and harder for the future robots. Delineates robots to class and model. Will allow for infighting in future updates. *Added material detected footstep sounds to characters. Player can now hear others walking around. *Added new character type with new ability. *Modified attack so player can now be grabbed with instant death as a consequence. *Projectiles damages modified for balancing. *Adjusted project details to display correct information within windows and display correct icon. *Adjustments to level design in Pegasi. *Pegasi: Elevator replaced to allow time travel bypass of area. *Pegasi: Level added Mini Boss to area. *Pegasi: aligned Past and Future level sections in certain areas better to avoid player falling out of bounds. *Pegasi: Added extra objects to level so player can complete tasks and return to Kepler / Hub World. *Drones no longer placed in random location. Stores added to generate Drones as needed. *Collision in Tutorial area modify so player can no longer float on top of trees. *Fixed known bug of projectiles calling destroy function after being destroyed causing massive dips in FPS. *Fixed known issue in A.I behaviour of A.I still controlling components after health of a robot reaches 0.

Source

Steam News / 3 May 2020

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