What changed
1 fix2 additions0 changes0 removals
addedJust a quick news update today. While monitoring store traffic I noticed that Brazil and Russia kept showing up in the top ten visits list, so I've decided to add translations for them to the store page and game. I don't speak either of these languages, so I'm heavily dependent on tools like Google translate to support them, so please let me know if you spot any issues with the translations and I'll be happy to fix them up.
addedThe act of adding the language support to the game is actually quite easy, I literally add a couple of columns to a Google sheet and copy a Google translate formula into the two columns and the job is almost done. From there I just need to download a CSV copy of the spreadsheet into the game and the localization framework will do the rest. The only exception to this is languages like Russian which don't use the Latin character set. These usually require a new font to be added and converted into a font atlas texture which the system uses to render text.
fixedProgress on the demo is still going well, at this stage testing has only identified minor issues which are easily fixed, mostly around things like some text not being translated, or the fonts for some languages being a bit blurry. The next task is to do some testing on older hardware to ensure there are no performance issues, then I'll provide another update in a few days time.
Blue Sky Aces changes
addedJust a quick news update today. While monitoring store traffic I noticed that Brazil and Russia kept showing up in the top ten visits list, so I've decided to add translations for them to the store page and game. I don't speak either of these languages, so I'm heavily dependent on tools like Google translate to support them, so please let me know if you spot any issues with the translations and I'll be happy to fix them up.
addedThe act of adding the language support to the game is actually quite easy, I literally add a couple of columns to a Google sheet and copy a Google translate formula into the two columns and the job is almost done. From there I just need to download a CSV copy of the spreadsheet into the game and the localization framework will do the rest. The only exception to this is languages like Russian which don't use the Latin character set. These usually require a new font to be added and converted into a font atlas texture which the system uses to render text.
fixedProgress on the demo is still going well, at this stage testing has only identified minor issues which are easily fixed, mostly around things like some text not being translated, or the fonts for some languages being a bit blurry. The next task is to do some testing on older hardware to ensure there are no performance issues, then I'll provide another update in a few days time.
Just a quick news update today. While monitoring store traffic I noticed that Brazil and Russia kept showing up in the top ten visits list, so I've decided to add translations for them to the store page and game. I don't speak either of these languages, so I'm heavily dependent on tools like Google translate to support them, so please let me know if you spot any issues with the translations and I'll be happy to fix them up.
The act of adding the language support to the game is actually quite easy, I literally add a couple of columns to a Google sheet and copy a Google translate formula into the two columns and the job is almost done. From there I just need to download a CSV copy of the spreadsheet into the game and the localization framework will do the rest. The only exception to this is languages like Russian which don't use the Latin character set. These usually require a new font to be added and converted into a font atlas texture which the system uses to render text.
Progress on the demo is still going well, at this stage testing has only identified minor issues which are easily fixed, mostly around things like some text not being translated, or the fonts for some languages being a bit blurry. The next task is to do some testing on older hardware to ensure there are no performance issues, then I'll provide another update in a few days time.