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Steam News11 September 20241y ago

Tech Demo Is Here!

TECH DEMO IS HERE I finally have a sort of a tech demo for the game. Most features don't work yet (only visuals) and there is no content yet.

In this update3

Full notes

Full Blue Hunter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • UI and audio
  • Events
  • Gameplay
changedTECH DEMO IS HEREI finally have a sort of a tech demo for the game. Most features don't work yet (only visuals) and there is no content yet. That being said, 90% of the polish is done already and there is all the audio (BGM + SFX).
changedKEY DIFFERENCESYou can increase some stats after battle. These last between battles and they can also be reset every time the UI is open.
changedKEY DIFFERENCESPain Trials (Events) always give positive options. However, there is always a recommended option and if you don't choose it you get a penalty (curse).
changedKEY DIFFERENCESSkills (relics) can be upgraded too.
changedKEY DIFFERENCESSide quests during battle. A condition to meet to get a bonus reward.

Blue Hunter changes

changedI finally have a sort of a tech demo for the game. Most features don't work yet (only visuals) and there is no content yet. That being said, 90% of the polish is done already and there is all the audio (BGM + SFX).
changedYou can increase some stats after battle. These last between battles and they can also be reset every time the UI is open.
changedPain Trials (Events) always give positive options. However, there is always a recommended option and if you don't choose it you get a penalty (curse).
changedSkills (relics) can be upgraded too.
changedSide quests during battle. A condition to meet to get a bonus reward.

TECH DEMO IS HERE

I finally have a sort of a tech demo for the game. Most features don't work yet (only visuals) and there is no content yet. That being said, 90% of the polish is done already and there is all the audio (BGM + SFX).

TESTER ROLE

To give feedback request the @Tester role in Discord to access a private channel related to alpha testing. Since all the architecture code is done now, the game will have a lot more content within the next few weeks, preparing for next month's Steam Next Fest.

KEY DIFFERENCES

  • In case you are curious, these will be the main differences with Slay the Spire (not available yet):

  • Mana in battle increases between quests (acts). So in quest 1 => 3, quest 2 => 4 and quest 3 => 5.

  • The monsters are the cards so the rarity and randomization is tied directly to the monsters. When you kill a monster you acquire it as a card.

  • No duplicate monsters per battle and per run. You meet each monster only once during the whole run.

  • You can increase some stats after battle. These last between battles and they can also be reset every time the UI is open.

  • Pain Trials (Events) always give positive options. However, there is always a recommended option and if you don't choose it you get a penalty (curse).

  • The same monster has a different effect with another class. So "Blue Dragon" will have a certain effect with the Assassin class and the same "Blue Dragon" will have a different effect with the warrior class.

  • Skills (relics) can be upgraded too.

  • 3 rooms to choose from after each battle. No node paths.

  • 10 rooms per quest (act) only, so 30 rooms/actions per run.

  • Side quests during battle. A condition to meet to get a bonus reward.

  • All the cards are in 3D.

  • Etc…

Join the discord here.

Source

Steam News / 11 September 2024

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