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Full Blue Dynasty:Town Defense update
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What changed
- Events
- Balance
- Server
Blue Dynasty:Town Defense changes
Hello everyone!
Today is an incredibly special and motivating day for us. Thanks to your amazing support since we launched our Steam page, "Blue Dynasty" has officially crossed the 3,000 wishlists milestone!
As an indie developer, seeing this level of interest means the world to us. It’s not just a number; it’s proof that every hour spent coding, designing, and refining this world is truly worth it. Whether you discovered us recently or have been here since day one, we want to say a massive THANK YOU for being part of this journey!
>What’s Happening Behind the Scenes?
I'm not stopping here, the grind never resets. Right now, we are fully focused on making the game loop as tight and engaging as possible:
Loot System: Items will drop directly from enemies, not just as level rewards.
Stat System: Define your build with 4 core stats: STR (Strength), VIT (Vitality), INT (Intelligence), and DEX (Dexterity).
Stat Scaling: Weapons will now scale their damage based on your chosen stats.
>Join Playtest – I Need You!
I am currently gearing up for a closed playtest phase, and we want YOU to help us shape the game! If you want to jump in, test active combat mechanics, and give us your raw feedback, you need to be in our inner circle.
The playtest will be coordinated entirely through our Discord server.
Discord Link : [Blue Dynasty:Town Defense]
Steam Link : [Blue Dynasty:Town Defense]
By joining, you’ll get a chance to secure your playtest access, chat directly with us, and see exclusive sneak peeks before anyone else.
Thank you again for believing in this project. Keep those wishlists coming, join the Discord, and let’s build this game together!
Best regards,
Kuntay, Solo Developer
Source
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