Full notes
Full Blue Dynasty:Town Defense update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
Blue Dynasty:Town Defense changes
Hi everyone!
I’m a solo developer working on Blue Dynasty: Town Defense, a game that combines strategic town building with fast-paced combat. I’ve reached a point where I need your help to polish the gameplay and squash some bugs!
What is Blue Dynasty?
It’s a "Town Defense" game where you aren't just a spectator. You manually control your hero, lead your squads, and defend your town against relentless waves of enemies.
I’m looking for your honest feedback on:
Combat Balance: Specifically, how does it feel to fight enemy archers? Can you dodge effectively?
Animation Polish: Are you seeing any glitches or "weird" movements during walking, attacking, or death?
UX/UI: Is the inventory system clear? Can you find the "Restart Day" button when things go wrong?
Technical Performance: Are there any lags during large waves!
I am looking for the first 20 dedicated playtesters to join our community and help polish the core mechanics.
The first 20 people to join our Discord will receive a Private Playtest Key. I want to work closely with a small group to ensure the combat, UI, and performance are solid before the next major update.
Discord Link : [Blue Dynasty:Town Defense]
Steam Link : [Blue Dynasty:Town Defense]
I’m a solo dev, so every piece of feedback is a huge help. I’m not looking for a formal commitment just jump in, have fun, and let me know what you think!
I'll be around to answer any questions in the comments. Thanks for supporting indie games!
Source
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