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Steam News4 July 20242y ago

Full release! ver1.0.0 Major Update!

New system "Weapon Customize" added! Weapon customization items drop when a certain number of enemies are defeated in a stage. Weapon customization is available by touching the item.

In this update12

Full notes

Full Blow Away Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions4 changes0 removals
  • Maps
  • Gameplay
  • Performance
  • Balance
  • UI and audio
changedNew system "Weapon Customize" added!Weapon customization items drop when a certain number of enemies are defeated in a stage. Weapon customization is available by touching the item. There are multiple customization items, some of which change the play feel of the game. It's fun to think about what kind of customization is best suited to your fighting style, hunter, skills, etc.
addedNew stages added!One new stage added to Hunt mode and one added to Boss Rush mode
addedAdded direction!Added special effects when blow away enemies with high-powered manual attacks. -Added a special effect when you dodge an enemy's attack with an dodge action.
changedChange of nameKnockdown damage -> Impact Knockdown gauge→Stability
addedEnemyChanged to disappear as soon as HP reaches 0 before knockdown Changed disappearance direction Added specification that players' HP recovers by 20% when the boss is defeated Shortened the attack interval of bosses Strengthened some bosses Added ballistic display to projectiles that can be bounced back by manual attacks and some skills
addedManual AttackAdded a critical hit system that increases damage and blowing up power with a probability of -Added a critical hit system that increases damage and blowing up power with a probability of Increased grace for consecutive attacks Changed so that the impact does not change with the strength of the attack. This improves the usefulness of attacks that were quick but weak.

Blow Away Survivors changes

changedWeapon customization items drop when a certain number of enemies are defeated in a stage. Weapon customization is available by touching the item. There are multiple customization items, some of which change the play feel of the game. It's fun to think about what kind of customization is best suited to your fighting style, hunter, skills, etc.
addedOne new stage added to Hunt mode and one added to Boss Rush mode
addedAdded special effects when blow away enemies with high-powered manual attacks. -Added a special effect when you dodge an enemy's attack with an dodge action.
changedKnockdown damage -> Impact Knockdown gauge→Stability
addedChanged to disappear as soon as HP reaches 0 before knockdown Changed disappearance direction Added specification that players' HP recovers by 20% when the boss is defeated Shortened the attack interval of bosses Strengthened some bosses Added ballistic display to projectiles that can be bounced back by manual attacks and some skills

New system "Weapon Customize" added!

Weapon customization items drop when a certain number of enemies are defeated in a stage. Weapon customization is available by touching the item. There are multiple customization items, some of which change the play feel of the game. It's fun to think about what kind of customization is best suited to your fighting style, hunter, skills, etc.

New stages added!

One new stage added to Hunt mode and one added to Boss Rush mode

Improved visuals!

Added direction!

-Added special effects when blow away enemies with high-powered manual attacks. -Added a special effect when you dodge an enemy's attack with an dodge action.

Change of name

Knockdown damage -> Impact Knockdown gauge→Stability

Enemy

Changed to disappear as soon as HP reaches 0 before knockdown Changed disappearance direction Added specification that players' HP recovers by 20% when the boss is defeated Shortened the attack interval of bosses Strengthened some bosses Added ballistic display to projectiles that can be bounced back by manual attacks and some skills

Collision damage was adjusted upward.

Manual Attack

Added a critical hit system that increases damage and blowing up power with a probability of -Added a critical hit system that increases damage and blowing up power with a probability of Increased grace for consecutive attacks Changed so that the impact does not change with the strength of the attack. This improves the usefulness of attacks that were quick but weak.

Skill

Adjusted many skills. Removed "Manual Attack Boost" due to the implementation of the weapon customization system. Changed the activation condition of "Chakram" to manual attack hit Tracker Bullet activation condition changed to manual hit Piercing Shot activation condition changed to the moment a manual attack is made. Lightning Spear activation condition changed to the moment of a strong attack Grand Cross" activation condition changed to the moment of a strong attack. Iron Fist Ball" at higher levels, now fires multiple iron fists in a fan-like pattern in succession in the same direction. Blast Knockdown" now explodes enemies knocked down by manual attacks or by this skill, and the cooldown time has been removed and it is now chained. Blast Wind" now increases evasive movement speed Increased the maximum level of "Summon Phantom" to 7, and adjusted the amount of effect when leveling up.

Hunter

Increased the movement speed of all hunters Knight - Greatly enhanced the power of Knight's dodge attack.

UI

Hunter HP gauge now shakes when hunters take damage Added HP and stability UI for non-boss enemies Damage that exceeds the enemy's remaining HP is now corrected to the same value as the enemy's remaining HP, but only the damage popup now shows the value before correction Archer's charge gauge is now highlighted when it is at maximum.

Option window

Added on/off for non-boss enemy HP & stability UI Added on/off effect when blow away enemies with powerful manual attacks Added a setting to switch between rich or simple post-effects in stages Added help for enemy gauges Added UI to see how to control the hunter you are using when you open a window in a stage

Source

Steam News / 4 July 2024

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