In this update12
Full notes
Full Blow Away Survivors update
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What changed
- Maps
- Gameplay
- Performance
- Balance
- UI and audio
Blow Away Survivors changes
New system "Weapon Customize" added!
Weapon customization items drop when a certain number of enemies are defeated in a stage. Weapon customization is available by touching the item. There are multiple customization items, some of which change the play feel of the game. It's fun to think about what kind of customization is best suited to your fighting style, hunter, skills, etc.
New stages added!
One new stage added to Hunt mode and one added to Boss Rush mode
Improved visuals!
Added direction!
-Added special effects when blow away enemies with high-powered manual attacks. -Added a special effect when you dodge an enemy's attack with an dodge action.
Change of name
Knockdown damage -> Impact Knockdown gauge→Stability
Enemy
Changed to disappear as soon as HP reaches 0 before knockdown Changed disappearance direction Added specification that players' HP recovers by 20% when the boss is defeated Shortened the attack interval of bosses Strengthened some bosses Added ballistic display to projectiles that can be bounced back by manual attacks and some skills
Collision damage was adjusted upward.
Manual Attack
Added a critical hit system that increases damage and blowing up power with a probability of -Added a critical hit system that increases damage and blowing up power with a probability of Increased grace for consecutive attacks Changed so that the impact does not change with the strength of the attack. This improves the usefulness of attacks that were quick but weak.
Skill
Adjusted many skills. Removed "Manual Attack Boost" due to the implementation of the weapon customization system. Changed the activation condition of "Chakram" to manual attack hit Tracker Bullet activation condition changed to manual hit Piercing Shot activation condition changed to the moment a manual attack is made. Lightning Spear activation condition changed to the moment of a strong attack Grand Cross" activation condition changed to the moment of a strong attack. Iron Fist Ball" at higher levels, now fires multiple iron fists in a fan-like pattern in succession in the same direction. Blast Knockdown" now explodes enemies knocked down by manual attacks or by this skill, and the cooldown time has been removed and it is now chained. Blast Wind" now increases evasive movement speed Increased the maximum level of "Summon Phantom" to 7, and adjusted the amount of effect when leveling up.
Hunter
Increased the movement speed of all hunters Knight - Greatly enhanced the power of Knight's dodge attack.
UI
Hunter HP gauge now shakes when hunters take damage Added HP and stability UI for non-boss enemies Damage that exceeds the enemy's remaining HP is now corrected to the same value as the enemy's remaining HP, but only the damage popup now shows the value before correction Archer's charge gauge is now highlighted when it is at maximum.
Option window
Added on/off for non-boss enemy HP & stability UI Added on/off effect when blow away enemies with powerful manual attacks Added a setting to switch between rich or simple post-effects in stages Added help for enemy gauges Added UI to see how to control the hunter you are using when you open a window in a stage
Source
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