Full notes
Full Bloody Knuckles Street Boxing update
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What changed
- Balance
- Fixes
- Gameplay
- UI and audio
- Security
- Events
Bloody Knuckles Street Boxing changes
BUG FIXES
Fixed bug preventing zone health from regenerating when temporary value reaches 0.
Fixed bug causing punch tracking to activate on wrong arm during a stance switch.
Fixed bug preventing player from attacking shortly after a stance switch.
Fixed bug causing players feet to get stuck in the Locker Room floor.
Fixed bug causing AI to be less active in the Locker Room.
Fixed bug preventing trainer damage animations to trigger in Focus Mitts mode.
Fixed bug causing unofficial scorecard to display names of fighters from previous bout.
Fixed bug causing dashes to reduce stamina twice.
Fixed bug preventing fighters from facing each other at the beginning of fights.
Fixed bug preventing knockdown animations to trigger when knocked down by doubled punches from the lead hand.
Fixed bug causing cornermen counter punch reactions to interrupt each other.
Fixed bug that caused a delay in the "ready up" function.
CORE UPDATES
Olovmetal added to the contributors list in the Credits menu.
Added old school rules option to Simulation Boxing.
Added physical referee to Simulation Boxing.
NEW Simulation Boxing penalty to deduct points if fighter takes too long to get away from downed fighter or returns to downed fighter during the count.
NEW co-op Focus Mitts game mode.
Removed personal best Focus Mitts streak for individual save files.
Added round break and trainer controller map to Controls menu.
Added list of advanced combat controls to Controls menu.
Added headgear toggle to fight settings(+15 to chin attribute).
Added invert pivot toggle to player settings.
Added counter clock toggle to HUD settings.
Added zone damage toggle to HUD settings.
Sparring mode is now multiplayer compatible.
NEW Hand wraps added to player model.
NEW customizable shoe options available for player model.
NEW corner pad model added to boxing ring.
Improved lighting in The Sweatbox(should reduce frame drops).
GAMEPLAY UPDATES
Added ability to chose primary and secondary guard in Fight Style menu.
Added cross guard and long guard.
Added showboat mode(sacrifice blocking and vulnerability for stronger counter punches and a bigger counter radius for head movement).
Pressure sensitive leveling added to pawing mechanic(activate by applying downward pressure to right joystick).
Stance switch is more responsive.
Players can do standing taunt when roaming input is active.
Taunts are interrupted when damage is taken.
Punch ability slightly delayed when taking counter punches.
Focus Mitts trainer stance corresponds with your stance.
Increased request/revoke speed of Focus Mitts trainer.
UI UPDATES
Added flash animations to bout display to indicate penalty events.
Added animation to referee count in Simulation Boxing.
Added spreading flash animation to zone HUD for counters.
Added new damage HUD icon model.
Focus mitts timer replaced with fading button icons.
Added colored spreading flash animation for button prompt confirmations in Focus Mitts and get up game in Simulation Boxing.
Added new guard icon models to player indicator. When blocking attacks, the corresponding arm on the icon flashes. Spread flash occurs to indicate successful parry.
Added controller type option to Controls menu with corresponding button prompt images.
Winner has control of post-fight menu in Simulation Boxing; loser has control in Arcade.
Source
Changelog.gg summarizes and formats this update. How we read updates.
