Full notes
Full Bloody Knuckles Street Boxing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
Bloody Knuckles Street Boxing changes
Fixed bug causing player limbs to drift away from body while game is paused.
Fixed bug preventing southpaw stance from loading at the start of gameplay.
Fixed bug keeping user from taunting in southpaw stance.
Fixed bug preventing punch sound effects to play when user is knocked out.
Fixed bug causing parry inputs to be stored in memory and triggered when user resumes blocking.
Fixed bug causing player to continue moving when left stick is in neutral position.
Base movement speed slightly increased (from 1.35 to 1.5).
Dash distance slightly decreased (reduces more with low stamina).
Jab speed slightly increased.
Addressed bug causing AI to randomly fly out of ring (could still occur but very seldom)
Lowered muscle spring values of ragdolls in attempts to fix bug that causes players to fly out of ring (could still occur but very seldom)
Rage meter toggle added to Fight Settings menu.
Fight Settings menu added to Party Games.
Knockouts can no longer be achieved with jabs.
Prototype iteration of flexible ring ropes.
Expansion of Settings menu (only Player 1 has access to the following settings via pause menu)
Game settings panel (due to change)
Slow motion toggle
Motion blur toggle
Camera settings panel
Camera zoom toggle
Camera height dropdown
HUD settings panel
Player indicator toggle
HUD Type dropdown (off, world space, or overlay)
Audio settings panel
Music volume
Pain sound effect toggle
Source
Changelog.gg summarizes and formats this update. How we read updates.
