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Steam News16 June 202620d ago

Bloodweight v2.0 is NOW

Biggest update yet. A single bloodline no longer sits frozen in one age. It now crosses one hundred generations and six ages — from oath-fire and named keeps, through charters and registries, commerce and industry, to t

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Full Bloodweight update

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What changed

0 fixes4 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Store
removedA single bloodline no longer sits frozen in one age. It now crosses one hundred generations and six ages — from oath-fire and named keeps, through charters and registries, commerce and industry, to the public archive of the present. The page ages with the blood: oaths harden into charters, charters into records, scripture into paperwork. The heir who closes the ledger is the same blood that lit the first candle.
added◈ The Era Spine — six ages, one bloodline The Founding Age · The Charter Age · The Early State · The Mercantile Pressure · The Industrial Dread · Bloodweight Now. Each age changes how Bloodweight reads, sounds, looks, and plays — events, Witan language, faction forms, resources, UI texture, backdrops, and ambience all move with time. Era Troths at the age-turns: does the house evolve, resist, sanctify the new age, or submit to its records? Long-term identity, not a flavor button.
changed◈ World Builder — author the world before it judges you Build the world the bloodline will answer to before the ledger opens: name the world and your house; forge the founder — look, stats, personality, banner, oath, relic set the starting age, era span, or lock a single age shape estate, holdings, heirs, resources, reliquary, and rules choose the Soul Teller's default voice review the whole world, then play it through to the present
added◈ Living rival houses — and the one sworn nemesis (new) Every rival house now breeds its own heir each generation — born, named, aged, and succeeded, exactly like your line. Open a house's page to meet the living head: their portrait, their line's depth, the traits that define them, where they stand toward your blood. One house is your sworn rival — a single nemesis set against you from the founding to the final age. In World Builder you author its founding head: a name and a temperament (cruel, proud, calculating, honourable, zealous). The nemesis can be ground to its knees but never wiped out — its heir inherits the feud, and the Soul Teller remembers the enemy as clearly as the hero.
changed◈ The Soul Teller — your failure, your voice Selectable chronicle voices: the ironic ledger-clerk, a cold annalist, a folkloric omen, an intimate elegist. The same run reads differently depending on who interprets it. Richer record: the chronicle now names your rivals and your nemesis personally — the parallel bloodline becomes the second story it tells.
added◈ Every era leaves a face (presentation + portraits) A new age-evolving portrait mode — medium and garb shift forward with time; a founding heir is painted in gilt and oath, a modern one set against paperwork and glass. Slicker heraldic crest, and a more expressive amanuensis that now wears the heir's own hair, skin, and eye colour. Parchment becomes registry, newsprint, and archive; UI, music, and ambience tint by age.

Bloodweight changes

removedA single bloodline no longer sits frozen in one age. It now crosses one hundred generations and six ages — from oath-fire and named keeps, through charters and registries, commerce and industry, to the public archive of the present. The page ages with the blood: oaths harden into charters, charters into records, scripture into paperwork. The heir who closes the ledger is the same blood that lit the first candle.
added◈ The Era Spine — six ages, one bloodline The Founding Age · The Charter Age · The Early State · The Mercantile Pressure · The Industrial Dread · Bloodweight Now. Each age changes how Bloodweight reads, sounds, looks, and plays — events, Witan language, faction forms, resources, UI texture, backdrops, and ambience all move with time. Era Troths at the age-turns: does the house evolve, resist, sanctify the new age, or submit to its records? Long-term identity, not a flavor button.
changed◈ World Builder — author the world before it judges you Build the world the bloodline will answer to before the ledger opens: name the world and your house; forge the founder — look, stats, personality, banner, oath, relic set the starting age, era span, or lock a single age shape estate, holdings, heirs, resources, reliquary, and rules choose the Soul Teller's default voice review the whole world, then play it through to the present
added◈ Living rival houses — and the one sworn nemesis (new) Every rival house now breeds its own heir each generation — born, named, aged, and succeeded, exactly like your line. Open a house's page to meet the living head: their portrait, their line's depth, the traits that define them, where they stand toward your blood. One house is your sworn rival — a single nemesis set against you from the founding to the final age. In World Builder you author its founding head: a name and a temperament (cruel, proud, calculating, honourable, zealous). The nemesis can be ground to its knees but never wiped out — its heir inherits the feud, and the Soul Teller remembers the enemy as clearly as the hero.
changed◈ The Soul Teller — your failure, your voice Selectable chronicle voices: the ironic ledger-clerk, a cold annalist, a folkloric omen, an intimate elegist. The same run reads differently depending on who interprets it. Richer record: the chronicle now names your rivals and your nemesis personally — the parallel bloodline becomes the second story it tells.

Biggest update yet.

A single bloodline no longer sits frozen in one age. It now crosses one hundred generations and six ages — from oath-fire and named keeps, through charters and registries, commerce and industry, to the public archive of the present. The page ages with the blood: oaths harden into charters, charters into records, scripture into paperwork. The heir who closes the ledger is the same blood that lit the first candle.

◈ The Era Spine — six ages, one bloodline The Founding Age · The Charter Age · The Early State · The Mercantile Pressure · The Industrial Dread · Bloodweight Now. Each age changes how Bloodweight reads, sounds, looks, and plays — events, Witan language, faction forms, resources, UI texture, backdrops, and ambience all move with time. Era Troths at the age-turns: does the house evolve, resist, sanctify the new age, or submit to its records? Long-term identity, not a flavor button.

◈ World Builder — author the world before it judges you Build the world the bloodline will answer to before the ledger opens: name the world and your house; forge the founder — look, stats, personality, banner, oath, relic set the starting age, era span, or lock a single age shape estate, holdings, heirs, resources, reliquary, and rules choose the Soul Teller's default voice review the whole world, then play it through to the present

◈ Living rival houses — and the one sworn nemesis (new) Every rival house now breeds its own heir each generation — born, named, aged, and succeeded, exactly like your line. Open a house's page to meet the living head: their portrait, their line's depth, the traits that define them, where they stand toward your blood. One house is your sworn rival — a single nemesis set against you from the founding to the final age. In World Builder you author its founding head: a name and a temperament (cruel, proud, calculating, honourable, zealous). The nemesis can be ground to its knees but never wiped out — its heir inherits the feud, and the Soul Teller remembers the enemy as clearly as the hero.

◈ The Soul Teller — your failure, your voice Selectable chronicle voices: the ironic ledger-clerk, a cold annalist, a folkloric omen, an intimate elegist. The same run reads differently depending on who interprets it. Richer record: the chronicle now names your rivals and your nemesis personally — the parallel bloodline becomes the second story it tells.

◈ Every era leaves a face (presentation + portraits) A new age-evolving portrait mode — medium and garb shift forward with time; a founding heir is painted in gilt and oath, a modern one set against paperwork and glass. Slicker heraldic crest, and a more expressive amanuensis that now wears the heir's own hair, skin, and eye colour. Parchment becomes registry, newsprint, and archive; UI, music, and ambience tint by age.

◈ Sound that carries weight (new) Five supplied soundtrack albums, era-mapped and selectable — or keep the procedural engine. A premium SFX pass: the whole interface speaks now — ink stamps, page turns, the Witan, the crucible. Every choice lands. Committing an option holds the outcome on screen for a beat before the way forward appears — no blind-clicking through your own history.

◈ Quick starts Founding, Quarter, Midway, Classic — drop into the arc wherever you like, or let World Builder begin the line with intent.

◈ Deeper native content + fixes Expanded age-native events, Witan language, crucibles, faith pressure, and heir moments — pushing every age toward the depth of the original core. Refreshed title screen, a macOS fullscreen-stability fix, and audio/era polish throughout.

100 generations. one ledger. one heir at a time. The old house becomes offices, records, institutions, and living memory. The page reaches now.

Source

Steam News / 16 June 2026

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