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Steam News2 March 20264mo ago

Demo Patch 0.3.7 - 15 New Achievements

Greetings Lunar Knights! A new patch has come to Bloodmoon Survivors Demo. There are plenty of new performance/tuning fixes along with new achievements to unlock for each level.

Full notes

Full Bloodmoon Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Lunar Knights!

What changed

9 fixes3 additions6 changes0 removals
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
addedA new patch has come to Bloodmoon Survivors Demo. There are plenty of new performance/tuning fixes along with new achievements to unlock for each level.
changedPerformance: Improved loading times of start screen and transitioning between levels
fixedImprovement: Fixed ultrawide 3440x1440 to work with full screen by resizing to the correct resolution and letterboxing
addedImprovement: Added the ability to navigate the boss chest menu with double click/WASD/SpaceBar
changedImprovement: Heavily reduced the particle effects emitted by enemy attacks to increase visual readability
changedImprovement: Increased the size of Moonshard Quest objective icons to be more visible

Bloodmoon Survivors changes

addedA new patch has come to Bloodmoon Survivors Demo. There are plenty of new performance/tuning fixes along with new achievements to unlock for each level.
changedPerformance: Improved loading times of start screen and transitioning between levels
fixedImprovement: Fixed ultrawide 3440x1440 to work with full screen by resizing to the correct resolution and letterboxing
addedImprovement: Added the ability to navigate the boss chest menu with double click/WASD/SpaceBar
changedImprovement: Heavily reduced the particle effects emitted by enemy attacks to increase visual readability

A new patch has come to Bloodmoon Survivors Demo. There are plenty of new performance/tuning fixes along with new achievements to unlock for each level.

  • PerformanceImproved loading times of start screen and transitioning between levels
  • ImprovementFixed ultrawide 3440x1440 to work with full screen by resizing to the correct resolution and letterboxing
  • ImprovementAdded the ability to navigate the boss chest menu with double click/WASD/SpaceBar
  • ImprovementHeavily reduced the particle effects emitted by enemy attacks to increase visual readability
  • ImprovementIncreased the size of Moonshard Quest objective icons to be more visible
  • ImprovementAdded 15 new achievements for completing quest chains on each level
  • BugFixed a bug where pressing space bar just as you’re level up causes the screen to soft lock on the level up screen
  • BugFixed reroll button to be disabled if you don’t have any rerolls left
  • BugFixed upgrade button to be disabled if you don’t have any powerup upgrades left
  • BugFixed a bug where killing 1 boss after double boss shrine automatically clears the level and ends the round.
  • BugFixed a bug where the plague knight shoots his skull bullets upside down
  • BugFixed a bug where enemies spawned on the death of other enemies could sometimes resist knockback
  • BugFixed a bug with the sorting order of the burn status where it gets hidden by enemy sprite so it’s hard to see that they’re on fire
  • BugFixed a bug wherethe fire effects shown on the dual wield bars remain active when switching to pause or end game screens
  • TuningIncreased poison and burn damage build up time on player from 1.25 > 3 seconds (can stand in poison and fire for longer before you take damage)
  • Tuning: Standardized size of objective and quest circles

  • TuningReduced time required standing in circle to activate objectives
  • TuningUpdated White Hole Evolution to damage enemies and shoot them out as projectiles on kill

Source

Steam News / 2 March 2026

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