Full notes
Full Bloodmoon Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Lunar Knights!
What changed
9 fixes3 additions6 changes0 removals
- Performance
- Fixes
- Gameplay
- UI and audio
- Balance
addedA new patch has come to Bloodmoon Survivors Demo. There are plenty of new performance/tuning fixes along with new achievements to unlock for each level.
changedPerformance: Improved loading times of start screen and transitioning between levels
fixedImprovement: Fixed ultrawide 3440x1440 to work with full screen by resizing to the correct resolution and letterboxing
addedImprovement: Added the ability to navigate the boss chest menu with double click/WASD/SpaceBar
changedImprovement: Heavily reduced the particle effects emitted by enemy attacks to increase visual readability
changedImprovement: Increased the size of Moonshard Quest objective icons to be more visible
Bloodmoon Survivors changes
addedA new patch has come to Bloodmoon Survivors Demo. There are plenty of new performance/tuning fixes along with new achievements to unlock for each level.
changedPerformance: Improved loading times of start screen and transitioning between levels
fixedImprovement: Fixed ultrawide 3440x1440 to work with full screen by resizing to the correct resolution and letterboxing
addedImprovement: Added the ability to navigate the boss chest menu with double click/WASD/SpaceBar
changedImprovement: Heavily reduced the particle effects emitted by enemy attacks to increase visual readability
A new patch has come to Bloodmoon Survivors Demo. There are plenty of new performance/tuning fixes along with new achievements to unlock for each level.
- PerformanceImproved loading times of start screen and transitioning between levels
- ImprovementFixed ultrawide 3440x1440 to work with full screen by resizing to the correct resolution and letterboxing
- ImprovementAdded the ability to navigate the boss chest menu with double click/WASD/SpaceBar
- ImprovementHeavily reduced the particle effects emitted by enemy attacks to increase visual readability
- ImprovementIncreased the size of Moonshard Quest objective icons to be more visible
- ImprovementAdded 15 new achievements for completing quest chains on each level
- BugFixed a bug where pressing space bar just as you’re level up causes the screen to soft lock on the level up screen
- BugFixed reroll button to be disabled if you don’t have any rerolls left
- BugFixed upgrade button to be disabled if you don’t have any powerup upgrades left
- BugFixed a bug where killing 1 boss after double boss shrine automatically clears the level and ends the round.
- BugFixed a bug where the plague knight shoots his skull bullets upside down
- BugFixed a bug where enemies spawned on the death of other enemies could sometimes resist knockback
- BugFixed a bug with the sorting order of the burn status where it gets hidden by enemy sprite so it’s hard to see that they’re on fire
- BugFixed a bug wherethe fire effects shown on the dual wield bars remain active when switching to pause or end game screens
- TuningIncreased poison and burn damage build up time on player from 1.25 > 3 seconds (can stand in poison and fire for longer before you take damage)
Tuning: Standardized size of objective and quest circles
- TuningReduced time required standing in circle to activate objectives
- TuningUpdated White Hole Evolution to damage enemies and shoot them out as projectiles on kill
Source
Changelog.gg summarizes and formats this update. How we read updates.
