Full notes
Full Bloodmoon Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Lunar Knights,
What changed
- UI and audio
- Performance
- Gameplay
- Fixes
- Balance
Bloodmoon Survivors changes
This week, I've made several fixes to the game's Powerups, Performance, UI and visual clarity. All of these fixes are now available in the demo version of the game.
- PerformanceFixed a bug with the final boss of every level causing a massive performance spike when summoned.
- ImprovementOptions menu: Added Master Volume Slider
- ImprovementAdded the ability to double click on powerups to select them with mouse
- ImprovementAdded ability to press space bar to select a powerup
- ImprovementAdded ability to navigate powerup UI menu with WASD
- BugFixed a bug where the the soldier being rescued would be missing text when he fought for the player
Visual: Offset the spawn location of Glacier Evolution to not spawn on top of the character sprite
Visual: Offset the spawn location of Snowball Evolution to not spawn on top of the character sprite
Tuning: Ghost Archer:
Removed projectile size increase and replaced with extra projectiles fired.
Updated the arrow sprite
Tuning: Stalwart/Siege:
Shortened charge time from 30 > 15
Stalwart/Siege now reports a % amount increase so player can see the effects in player stats
Stalwart/Siege: if the player has been using one powerup and then acquired the other, it will auto-increase its power to the current slider level
Tuning: Mark For Death / Prime Target:
Increase on hit bonus damage from status effects: from 25% to 50%
Increase the radius of abilities
- TuningFixed objective markers to switch to pointing to objects instead of their direction only when items are fully visible on screen so you don’t lose track of them.
Tuning: Blood Donor / Flesh Siphon
Blood Donor / Flesh Siphon now reports a % amount increase so player can see the effects in player stats
I reduced the starting kills required to upgrade damage from 50 > 40
I swapped the 2nd and 3rd upgrades to lower the kills required earlier in the upgrade tree
Source
Changelog.gg summarizes and formats this update. How we read updates.
