Full notes
Full Bloodmoon Survivors update
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Repeated intro
Greetings Lunar Knights!
What changed
- Balance
- Gameplay
- Workshop
- Events
- UI and audio
- Fixes
Bloodmoon Survivors changes
A new patch has come for the Bloodmoon Survivors Demo. I've addressed a large number of bugs, made several updates, and rebalanced the in-game economy and unlock progression.
New Content
Character unlock order has been re-shuffled. Oropei is no longer available in demo. Vander is available for unlock
Melee weapon unlock order has been re-shuffled. The Hammer is no longer available in demo. The Distributor is now available for unlock
Projectile weapon unlock order has been re-shuffled. The Warbow is no longer available in demo. Poker is now available for unlock
New Shrine available that significantly increases player health regen while standing in radius
New Shrine available that drops armor pick ups while player stands in it's radius
Added new Icon indicators to better distinguish all quests, shrines, and objectives
Rebalance Level 1 Grim Reaper Boss to be more aggressive with spawning enemies that charge you and explode
Rebalanced Eremin's knockback to be more effective against enemies of different weights
Rebalanced Sylas's dash to be faster and have better collision detection
Added achievement information to level up screen so players can see what they will unlock when selecting powerups during level up
Added achievement information to the pause menu so players can track which achievements they are able to complete during the run
Added achievement information to the difficulty select so players can see what rewards they can unlock playing at that difficulty
Rebalanced the power of "trample" powerup and how much base damage it does to resistent
Rebalanced the power of "boss killer" powerup and how much base damage it does to elites/bosses
Rebalanced the amount of kills required to trigger dual wield
Rebalance the amount of time up dual wield meter has at base level without upgrades
Bug Fixes
Fixed a bug where the chests bosses drop could still spawn inside of obstacles
Fixed a bug where bullet SFX was still playing loudly and not controlled by the SFX audio mixer group
Fixed multiple bugs for the quest in level 1
Source
Changelog.gg summarizes and formats this update. How we read updates.
