In this update3
Full notes
Full Bloodmoon Survivors update
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Repeated intro
Greetings Lunar Knights!
What changed
- Gameplay
- Balance
- UI and audio
Bloodmoon Survivors changes
A new patch has come for the Bloodmoon Survivors Demo. I've added 3 Lunar Knights to the roster with their own distinct play styles and reworked the gameplay systems to support them as individual combatants. This includes a new powerup tree to replace some that I've shuffled around and a couple tweaks to their combat abilities.
I hope you enjoy!
Patch Notes
Characters
Created 3 unique playable characters for the demo (6 in full game) with unique perfect-weapon-switch abilities that give them escape and maneuverability options timed with their weapon swaps
Added a recharge system for character weapon swap abilities
Added unique character weapon trick times so that each on feels unique
- Removed Bully tree powerupsLong arm and Strong Arm powerups have been reworked to act as the starting character's ability
Added new Powerup Tree Vampirism which permanently increases damage of the weapon you kill enemies with
Created mastery achievements to upgrade characters and improve their weapon swap abilities
Added 21 new Achievements related to characters and their masteries
- UIAdded a character select page to the start menu
- UIAdded a character unlock tab to the blessings menu
Tutorial
Added an explanation on how to trigger new character abilities
Updated Movement and Aiming explanations with the correct Glyphs to accurately show how it is accomplished
Shortened the tutorial's powerup explanations
Tweaks/Improvements
Reduced move speed of flaming skeleton ghosts in level 1 from 1000 > 900
Fixed a bug with the bullet spawn of projectiles being too far away from the player character. This was causing a dead zone where enemies could stand between the player and his firearm where enemies could not get hit
I fixed a bug where when abandoning a run, the player could still take damage until the main menu screen loaded
Source
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