HomeGamesUpdatesPricingMethodology
Steam News18 September 20259mo ago

Demo Patch 0.2.0 - New Lunar Knights

Greetings Lunar Knights! A new patch has come for the Bloodmoon Survivors Demo. I've added 3 Lunar Knights to the roster with their own distinct play styles and reworked the gameplay systems to support them as individua

In this update3

Full notes

Full Bloodmoon Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Lunar Knights!

What changed

2 fixes8 additions4 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
addedA new patch has come for the Bloodmoon Survivors Demo. I've added 3 Lunar Knights to the roster with their own distinct play styles and reworked the gameplay systems to support them as individual combatants. This includes a new powerup tree to replace some that I've shuffled around and a couple tweaks to their combat abilities.
changedCharactersCreated 3 unique playable characters for the demo (6 in full game) with unique perfect-weapon-switch abilities that give them escape and maneuverability options timed with their weapon swaps
addedCharactersAdded a recharge system for character weapon swap abilities
addedCharactersAdded unique character weapon trick times so that each on feels unique
removedCharactersRemoved Bully tree powerups: Long arm and Strong Arm powerups have been reworked to act as the starting character's ability
addedCharactersAdded new Powerup Tree Vampirism which permanently increases damage of the weapon you kill enemies with

Bloodmoon Survivors changes

addedA new patch has come for the Bloodmoon Survivors Demo. I've added 3 Lunar Knights to the roster with their own distinct play styles and reworked the gameplay systems to support them as individual combatants. This includes a new powerup tree to replace some that I've shuffled around and a couple tweaks to their combat abilities.
changedCreated 3 unique playable characters for the demo (6 in full game) with unique perfect-weapon-switch abilities that give them escape and maneuverability options timed with their weapon swaps
addedAdded a recharge system for character weapon swap abilities
addedAdded unique character weapon trick times so that each on feels unique
removedRemoved Bully tree powerups: Long arm and Strong Arm powerups have been reworked to act as the starting character's ability

A new patch has come for the Bloodmoon Survivors Demo. I've added 3 Lunar Knights to the roster with their own distinct play styles and reworked the gameplay systems to support them as individual combatants. This includes a new powerup tree to replace some that I've shuffled around and a couple tweaks to their combat abilities.

I hope you enjoy!

Patch Notes

Characters

  • Created 3 unique playable characters for the demo (6 in full game) with unique perfect-weapon-switch abilities that give them escape and maneuverability options timed with their weapon swaps

  • Added a recharge system for character weapon swap abilities

  • Added unique character weapon trick times so that each on feels unique

  • Removed Bully tree powerupsLong arm and Strong Arm powerups have been reworked to act as the starting character's ability
  • Added new Powerup Tree Vampirism which permanently increases damage of the weapon you kill enemies with

  • Created mastery achievements to upgrade characters and improve their weapon swap abilities

  • Added 21 new Achievements related to characters and their masteries

  • UIAdded a character select page to the start menu
  • UIAdded a character unlock tab to the blessings menu

Tutorial

  • Added an explanation on how to trigger new character abilities

  • Updated Movement and Aiming explanations with the correct Glyphs to accurately show how it is accomplished

  • Shortened the tutorial's powerup explanations

Tweaks/Improvements

  • Reduced move speed of flaming skeleton ghosts in level 1 from 1000 > 900

  • Fixed a bug with the bullet spawn of projectiles being too far away from the player character. This was causing a dead zone where enemies could stand between the player and his firearm where enemies could not get hit

  • I fixed a bug where when abandoning a run, the player could still take damage until the main menu screen loaded

Source

Steam News / 18 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.