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Full BLOODLETTER update
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Repeated intro
Hey hey fellow Barber Surgeons,
What changed
- Gameplay
- Fixes
BLOODLETTER changes
Steam Next Fest is coming up soon and we’ve spent the last few months listening to feedback and implementing new content. We’ve done our best to find bugs but definitely need your help to iron out the last few details before Steam Next Fest starts. Here’s an overview of what’s new and live in the demo:
New Mechanics:
- The AlchemistNew villager visiting you from the medium difficulty of the corrupting one onwards on every third day to offer a choice of three transmuters
Transmuters: Permanent items offered to you by the Alchemist that change the usability of every card in the context of the active relic’s effect
Start Card Reward: Instead of always starting with the same starter deck you now get two card rewards at the beginning of your match to customise your starter deck
Butcher Utility Upgrades: Instead of letting you choose your hand and queue the Butcher now offers utility upgrades such as: Draw, Discard, Stackable and Intrinsic
New Features:
Compendium: You can now track your progress and look up any information about the game in the Compendium
Save & Load during a match: You can now save your progress during a match and load it later on instead of only saving the metaprogression
Visual Improvements:
Near Death Highlight: Villagers in danger of dying during the night now have visual feedback to warn you of this
Villager Animations: Villagers have different sprites now they cycle through when you play cards
Balancing
- Discard Pay OffSome of the trade off cards have been reworked to have a more intense tradeoff but trigger only the positive effect when discarded. Additionally cards have been reworked to enable this discard strategy
Easier Medium Entity: The Corrupting One medium difficulty has been made easier
Bug Fixes
A lot of smaller and bigger bugs have been fixed
Please help us find more to make this demo airtight for Steam Next Fest <3
Thank you to everyone who has played the demo so far! We hope to add a lot of replayability to the demo and final game with these changes so please let us know what you think on the steam community forum or our discord.
Have fun and may your dubious methods work!
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