In this update4
Full notes
Full BLOODLETTER update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello fellow barber surgeons,
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
BLOODLETTER changes
you've been playing the demo, had a lot to say and we listened! We're really grateful for all the constructive feedback we got. We took some time to collect and discuss it and decided to make a few changes. Here's what we did:
Bug Fixes
Herbalist Ability Win Probability: Win Chance was falsely set to 100%. Win Chance is now 50% as stated on the villager effect.
Glazier/Minstrel Ability: Both effects now truthfully showcase the x amount referenced in their Ability.
- Soft Lock BugA bug in the tutorial keeping players from continuing playing has been fixed.
- Localization BugsThe layout of text in multiple languages has been changed to display text better.
- Visual BugsA number of visual bugs have been fixed.
New features
Confirmation Checks: Players now get prompted to confirm closing the game, returning to main menu during a run and resetting save slots.
Inspecting Draw and Discard Pile: Players now have information about leftover cards in the draw and discard pile in shuffled order.
Visual Improvements
Option Window: Has game fitting assets now, making the option window easier to navigate.
- Win ScreenReworked assets to fit the game’s style better.
Balancing Changes
“Rebirth Card”: Players can now select the cards that are shuffled into the draw pile instead of two random cards.
“Curse Cards”: Curse cards now have an additional negative effect while kept in hand
"Curse of Immorality": [-30 Purity, Distrust] -> [-20 Purity & while in Hand: -5 Purity]
"Curse of the flesh": [-40 Health, Distrust] -> [-25 Health, Distrust & while in Hand: -5 Health]
"Curse of Noxiousness": [+3 Sickness, Distrust] -> [+1 Sickness, Distrust & while in Hand: +1 Sickness]
“Blessing Cards”: Blessing Cards will no longer be randomly assigned. Players will now always get Blessing Cards different from the previous one
Balancing: The Medium “The Corrupted One” entity now has a lower threshold for the final bloodstone extraction 650 -> 630
Lose Condition: Instead of losing the game after four dead villagers a run now ends after three dead villagers.
We changed all of these in the hopes of adressing some of the biggest areas for improvement you all pointed out. Please definitley let us know what you think, we're more than curious how these changes make the game feel and whether they resolved the issues you ran into. You can reach us easiest over on our community discord or in the steam community hub.
Have fun with the changes and may your dubious methods work!
Source
Changelog.gg summarizes and formats this update. How we read updates.
