HomeGamesUpdatesPricingMethodology
Steam News20 August 202510mo ago

Stability&Gameplay improvements

Fixed various possible crash causes Winchester - improved effect and sound for headshots SMG(mp5) - added significant recoil increase after continuous shooting for 3+ seconds Changed Deathpit fight to fix occasions when

Full notes

Full BLOODKILL: Goreblast Overkill update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions4 changes0 removals
  • Performance
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
fixedFixed various possible crash causes
changedWinchester - improved effect and sound for headshots
addedSMG(mp5) - added significant recoil increase after continuous shooting for 3+ seconds
changedChanged Deathpit fight to fix occasions when enemies drop onto player from behind
changedRebalanced difficulty presets - now they will scale down enemy speed less aggressive, but it still possible to set any value manually. If you midgame on lower than "Very Challenging" difficulty I recommend reselecting difficulty preset from pause menu this will make enemies little faster essentially
addedAdded more breakable vases before bridge fight and at the jump to cathedral

BLOODKILL: Goreblast Overkill changes

fixedFixed various possible crash causes
changedWinchester - improved effect and sound for headshots
addedSMG(mp5) - added significant recoil increase after continuous shooting for 3+ seconds
changedChanged Deathpit fight to fix occasions when enemies drop onto player from behind
changedRebalanced difficulty presets - now they will scale down enemy speed less aggressive, but it still possible to set any value manually. If you midgame on lower than "Very Challenging" difficulty I recommend reselecting difficulty preset from pause menu this will make enemies little faster essentially
  • Fixed various possible crash causes

  • Winchester - improved effect and sound for headshots

  • SMG(mp5) - added significant recoil increase after continuous shooting for 3+ seconds

  • Changed Deathpit fight to fix occasions when enemies drop onto player from behind

  • Rebalanced difficulty presets - now they will scale down enemy speed less aggressive, but it still possible to set any value manually. If you midgame on lower than "Very Challenging" difficulty I recommend reselecting difficulty preset from pause menu this will make enemies little faster essentially

  • Added more breakable vases before bridge fight and at the jump to cathedral

  • Added sound to final portal

  • Fixed difficultiy names in "load game" menu

  • Fixed AI stopped when player jump high near angled rocks

  • fixed Hilltop fight poison cloud disappeared with a delay after fight

  • fixed possible stutter during checkpoints

  • other small improvements&fixes

Source

Steam News / 20 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.