Full notes
Full BLOODKILL: Goreblast Overkill update
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What changed
1 fix0 additions9 changes0 removals
- Fixes
- Performance
- Gameplay
- Balance
fixedexplosions improvements to make it cause more dismemberment and fixed some impulses power
changedGPU performance improvements around 5%-20% depending on scene
changedSuper Shotgun: reduced strength of reload camera shakes, improved materials
changedreduce aura flickering of muzzle fleshes
changedmade special enemies fattier&faster
changedhead armor break now triggers hurt animation, in additional to breaking torso armor
BLOODKILL: Goreblast Overkill changes
fixedexplosions improvements to make it cause more dismemberment and fixed some impulses power
changedGPU performance improvements around 5%-20% depending on scene
changedSuper Shotgun: reduced strength of reload camera shakes, improved materials
changedreduce aura flickering of muzzle fleshes
changedmade special enemies fattier&faster
explosions improvements to make it cause more dismemberment and fixed some impulses power
GPU performance improvements around 5%-20% depending on scene
- Super Shotgunreduced strength of reload camera shakes, improved materials
reduce aura flickering of muzzle fleshes
made special enemies fattier&faster
head armor break now triggers hurt animation, in additional to breaking torso armor
- Winchesterincreased default explosion size, also +25% size increase if didn't hit enemy, +100% if hit head
- SMGincreased clip size and max clips, increased base damage
- P90increased base damage
- Pistolincreased base damage
Source
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