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Steam News17 April 20233y ago

Patch 1.7 Available Now

Greetings Bloodhound players! We're excited to announce our latest update for the prologue - "First Day In Hell". We've been listening to your feedback and working hard to address the issues that matter most to you.

Full notes

Full Bloodhound: First day in hell update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Bloodhound players!

What changed

7 fixes2 additions5 changes0 removals
  • Performance
  • Fixes
  • Gameplay
  • Maps
fixedFixed crashes caused by loading the game
fixedFixed voices after using demon energy
changedReplaced corn instances around the fence with independent foliage for improved rendering and better visibility on low settings
addedAdded mobile lights inside the bunker (those red lamps that spin) connected to level streaming
addedEnabled streaming level inside the bunker, so the interior only loads when you're close to it
fixedFixed the visual effects of Bishop's death

We're excited to announce our latest update for the prologue - "First Day In Hell". We've been listening to your feedback and working hard to address the issues that matter most to you. Here are the changes you can expect to see:

  • Fixed crashes caused by loading the game

  • Fixed voices after using demon energy

  • Replaced corn instances around the fence with independent foliage for improved rendering and better visibility on low settings

  • Added mobile lights inside the bunker (those red lamps that spin) connected to level streaming

  • Enabled streaming level inside the bunker, so the interior only loads when you're close to it

  • Fixed the visual effects of Bishop's death

  • Fixed visible collision on environment, decal from bullets, and crossbow shots to behave correctly upon impact on the environment in the game

  • Reworked simple collision on the first map in Act 1

  • Fixed Blede Dancer gib body

  • Fixed Priestes' texture bug

  • Improved simple collision on the third and fourth maps in Act 1

  • Improved explosion strength on gib bodies for Exploding Demons

  • Fixed floor collision on the third map to prevent players from falling through and enemies disappearing

  • Bishop Mage now detects the ceiling above for more appropriate attacks

  • Improved Demon Mistress' projectile functionality

We hope these changes will make your experience in Bloodhound even better. Thank you for your continued support and feedback.

Source

Steam News / 17 April 2023

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