Full notes
Full Bloodhound: First day in hell update
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Repeated intro
Greetings Bloodhound players!
What changed
- Performance
- Fixes
- Gameplay
- Maps
We're excited to announce our latest update for the prologue - "First Day In Hell". We've been listening to your feedback and working hard to address the issues that matter most to you. Here are the changes you can expect to see:
Fixed crashes caused by loading the game
Fixed voices after using demon energy
Replaced corn instances around the fence with independent foliage for improved rendering and better visibility on low settings
Added mobile lights inside the bunker (those red lamps that spin) connected to level streaming
Enabled streaming level inside the bunker, so the interior only loads when you're close to it
Fixed the visual effects of Bishop's death
Fixed visible collision on environment, decal from bullets, and crossbow shots to behave correctly upon impact on the environment in the game
Reworked simple collision on the first map in Act 1
Fixed Blede Dancer gib body
Fixed Priestes' texture bug
Improved simple collision on the third and fourth maps in Act 1
Improved explosion strength on gib bodies for Exploding Demons
Fixed floor collision on the third map to prevent players from falling through and enemies disappearing
Bishop Mage now detects the ceiling above for more appropriate attacks
Improved Demon Mistress' projectile functionality
We hope these changes will make your experience in Bloodhound even better. Thank you for your continued support and feedback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
