In this update5
Full notes
Full Blood Sins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Blood Sins changes
π² Patch Notes β Exploration, Unity Upgrade & Visual Feedback
π§ Exploration Improvements
Split explorable planes for Forest Tile 1 and Forest Tile 2 to improve interaction precision.
Introduced new logic for room door icons to guide exploration more clearly.
π οΈ Engine & Performance
Project fully upgraded to Unity 6.2.
Demo version also updated to Unity 6.2 for consistency.
π§± Environment Fixes
Removed chests from the Peak tiles that were blocking enemy pathfinding and causing enemies to stop chasing the player.
ποΈ Credits
Added Frecuencia Gamer credits to the current game version.
Source
Changelog.gg summarizes and formats this update. How we read updates.
